We're very serious game makers. Look at our potato buttons. Look at our idk shell.
Well, this is what my in progress games usually look like… It takes a while to make all the imagebuttons for the actual game, so I usually have placeholders that are textbuttons or… potatoes. The potatoes are actually the save/load/options/quit buttons, so it’s kind of hard to tell which is which right now haha.
Anyway, this is kind of what it’ll look like when you’re exploring the island. There’ll be actual arrow buttons to click on to go to different areas instead of the textbuttons in the top left, and the day/time info will probably be in the right corner I think? And the background will be different depending on the weather instead of just having text that tells you the weather.
But yeah, since this is the beach, I made a thing where you can pick up shells! Each time it’s a new day or night, it generates a few random shells for you to pick up. You can take them to a shop in town and sell them. There’ll be about 10 different kinds and some are more rare than others.
I want to work on this game more! I’m trying to go through the parts of it I made in November and fix/improve some things. I should get back into writing the fisherman route too…
Rad palette studies azaraih did to be used for selkie game backgrounds later. I'm really interested weather aspect of the game but we...haven't really hammered out how it works exactly and what all it affects haha :] Hopefully it'll be a cool element though!
I really like this little island. Kind of a small and quiet place. I'm glad azaraih did these on a whim cause I feel like it'd be really great to do some neat things with evocative/atmospheric color because I feel like the game has some interesting moods. Huh, which reminds me that we've got a jamendo playlist for it actually, not sure if you guys would want a link to it though? I like to listen to it when working on stuff for selk gam.
Did some selk gam sketches recently but I think I gotta decide if they're too spoilery to post haha.
Hey I actually worked on some backgrounds for selkie game! These are really messy (they look better when the images are smaller) but I really wanted to make some images to show what the atmosphere of the setting would be like. I’m not totally sure yet what role the weather is going to play in the game, but I feel like it should have some impact on the gameplay at least. Maybe it changes what areas you can get to? I guess there’s already some plot points involving the rain, but it’d be cool if it changed the environment somehow… I’ll have to think about it some more.
Another selkie game preview, mockup screenshot of a conversation this time. Sorry for the roughness! I kind of just have a separate psd where I occasionally drop updated versions of background/character/interface art so I can have an ongoing idea of how different elements are gonna come together eventually. So here's a sloppy wip of the Inn interior bg + not quite finished Selkie + idk what that expression the Storyteller has is, semi-amused pondering? + dialogue box I roughed out.
azaraih worked out the base perspective for the overall room and I've since taken over and I am WAY slower at fleshing this out haha. Oh well, I'm learning I guess? azaraih's also got some misc progress shots from selk gam, I think the initial sketch for this background and some interface/ui and coding stuff? So check that out if you're interested in seeing other selk gam work! (Also I've been referring to this as selk gam just cause...that's what I call it in my head, it really isn't titled that haha woops)
How many white people will there be?
In our selkie otome you mean? Hm well pretty much all the characters you’d interact with have been posted so that’s about it. I’d say the Storyteller is white. You could possibly read the Seamstress as white but I didn’t decide she was? We didn’t really situate our game in a specific real world or historical context so racially they’re a little ambiguous. I mean Teen Alchemist’s fam’s got purple eyes which isn’t exactly grounded in anything. I’m not quite sure what you were looking for in this ask so if you want to know something else more specific let me know.
One more batch! This about rounds up the characters you can expect to be interacting with on the island (except for one of Teen Alchemist's rambunctious younger siblings whose sprite I haven't gotten the chance to finish yet.) Other character batches here and o'er here.
These three you aren't necessarily going to need to interact with like the route characters or the Innkeeper or Shopkeeper. It might be in your best interest to take a shot at befriending them though. Might be more to them than there seems and hey, maybe they've got some help to offer you? You might as well chat them up, what else you got to preoccupy you while trapped on this tiny rock, you silly grump?
Still to come, probably some alternate sprite expressions, screen mockups, stuff like that? I'll try to post a bit more in general too, although it won't all be game-related work. I'd like to post sketches and fanart and other personal art too :]