When my daughter was younger, we started the habit of co-playing video games. I would be in charge of the controller, and she would direct me. These are some of my fondest memories.
One of the games we played through was Ōkami; which is an absolute (but often overlooked) masterpiece. (For the uninitiated: you play the part of Amaterasu, a white wolf (and god); and her traveling companion Issun, a tiny artist. The selling point of the series is the latter’s ability to paint on-screen, triggering the former’s supernatural powers to solve puzzles and defeat enemies.)
The game was recently re-released on the Switch, and we sat down together last night to play it. In a charming reversal of earlier days however; now my daughter holds the controller and I advise.
When playing games herself, she’s generally adhered to more casual fair. (I really want to stress that there’s nothing wrong with this. Deus Ex: Human Revolution had an excellent metaphor for this approach: it has no “Easy” mode, only “Give Me A Story”.)
That changed a couple of years ago when she fell in love with Hollow Knight; and she’s been seeking out greater challenges ever since. Ōkami is the latest such iteration; and I could not be prouder of her.