They Must Really Have Feared Fyodor's Power

they must really have feared fyodor's power

Ever think - most of that last bit in Muersault didn't need to happen? Because if Chuuya is never a vampire and Dazai knows that, then once Chuuya's THERE, the rest is a pantomime. Chuuya had more than enough power to hail bullets into Fyodor the moment Gogol's 'game' began.

So why didn't they?

I think they had to be really afraid of Fyodor's power. All they know is that it works by touch, and it's lethal. Chuuya's power also requires him to touch things to exert control over them. They must've been afraid that the powers would cancel each other out if used directly that way, which would introduce too many unknowns to 'can we kill fyodor now'.

I think that's why they saved the finishing blow for "when we have control of the vampires". Because then, if it was an always-on kind of power like Dazai's, whatever it was would activate when the Random Vampire Mook attacked.

Of course, they couldn't KNOW they'd get control of the vampires, but really, if they didn't they were screwed anyway? So I guess they figured eh, in that event we leave Chuuya around as some kind of secret double agent and wait for the next clear shot. Or something.

More Posts from Analytical-machine and Others

2 years ago

Harlan Ellison's 'The Deathbird'?! no way, but…. the kanji matches?!

I just found out Fyodor's cello piece from the 3rd season is called "Bird of death" and I find that interesting for a few reasons.

First of all, is it connected to Nikolai? They work together and -shipping aside - if they're actually friends, it would make sense for Fyodor to write a piece either for him or simply inspired by him. Not only are birds associated with Nikolai, but death as well since he was supposed to die by being cut in half. He also kills people, so if we combine all those things, they kind of make him a symbolic bird of death.

Secondly, it would make the cello scene have a slightly different atmosphere as Fyodor would be playing a piece he associates with his friend who's going to die after commiting a series of murders while a different murder is taking place. Also the situation would be even weirder for Katsura because it would mean he was kidnapped by a guy who didn't just play cello for him, but play a piece he associates with his friend. Of course Katsura would have no way of knowing, but still.

Thirdly, does that make Fyodor a bird of death? Because if it's not connected with Nikolai whatsoever, then it's most likely connected with Fyodor himself. It would make sense because he kills people as well, but would also accidentally make both Fyodor and Nikolai be associated with both birds and death (#matchingimagery).

Lastly, how much does studio Bones know?? I checked the dates of manga volume releases and Sunday tragedy chapters did come out back in 2017, so the team working on the anime would have enough time to integrate this title as an easter egg if they wanted to do that (as the 3rd season began in April 2019), but then again it seems like a random idea to allude to a character from a future arc that they weren't animating at the time. Either a member of the team was/is a fan of bsd or they're getting extra info on future events. Bones also seems to be making surprising decisions when adapting the material (such as putting Fyodor in Untold Origins), so I think it's possible they know something we don't.

But it's also possible that Bird of Death has a different meaning that I'm not aware of or it's all just a coincidence haha


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1 year ago

Heathcliff ID Sin Analysis

Woo, first post, and its about Heathcliff. Alright straight to the point. Its as the title says, this is a Sin Analysis on all of Heathcliff’s IDs. This was made awhile ago before R Corp. Meursault was revealed. And yes, that does somewhat have something to do with R Corp. Heath. Anyway, this was made using @lu-is-not-ok‘s guide to Sin Analysis….mainly because its much more in-depth than what I could have done on my own. This doesn’t include any E.G.O. because my brain can only do so much. But here it is, my official Heathcliff ID Sin Analysis and how R Corp. Heath has the weirdest Sin affinities when looking at the ID in this light.

LCB Sinner Heathcliff

Envy - Heathcliff’s whole thing is Revenge. His bat has Revenge written on it, clearly showing that getting revenge is his thing. This sin showcases that he wants to get revenge on someone, something or multiple people/things. Due to him being a backstreets kid, he most likely wants revenge on the rich, though its also possible, he wants revenge on whatever got him into his position as a Sinner. This is unlikely to be Catherine due to his last sin affinity.

Wrath - Wrath is about as obvious as Envy. Heathcliff was born in the backstreets and grew up there. His Wrath is his want to defy the rich and prove that even those born in the backstreets can be as good as them, similar to Rodion.

Lust - Lust once again, is obvious. In all honesty, base Heathcliff has pretty basic and obvious sin affinities. The reason that Heathcliff has a Lust sin affinity is due to his want to be with Catherine again.

N Corp. Kleinhammer Heathcliff

Envy - N Corp. Heathcliff’s version of Envy can be seen in two ways. First is the same as Base Heathcliff. He wants to get revenge on the rich for being a backstreets kid. The other is a sort of distorted want for revenge against those with prosthetics. This would fall in line with N Corps. Ideals, but this also falls in line with another N Corp. ID, N Corp. Faust. NFaust also has envy as one of her sins. N Corp. Faust seemingly has no reason to want revenge on anything, but she could want a form of retribution against those with prosthetics, making N Corp. Heathcliff have the same reasoning behind his Envy sin affinity.

Gloom - N Corp. Heathcliff’s Gloom sin affinity represents his past. This version of Heathcliff seems to be much more sad and depressed than most of Heathcliff’s IDs. This is due to both the events that led to his separation with Catherine and his current situation, that being his brainwashing at N Corps. hands. He actively fights against the brainwashing but is slowly failing, as seen through multiple of his voice lines and dialogue.

Lust - Lust for N Corp. Heathcliff would actually be the same as Base Heathcliff. It represents his want and desire to return to Catherine. He directly calls out to them on his Death and even mentions in his Extra Conditions dialogue, that if he keeps this up he will be able to go back one day, almost certainly meaning his want to be with Catherine again.

Shi Association South Section 5 Heathcliff

Lust - Shi Heathcliff is interesting as he shares all the same sin affinities as Base Heathcliff but reversed. Lust for Shi Heathcliff seems to represent his Lust for combat and death, similar to Ryoshu. He doesn’t seem to have any desire to be with Catherine again, if this version of him ever met or was with them in the first place.

Wrath - Shi Heathcliff’s version of Wrath could represent that he doesn’t really like how the Shi operate. He prefers getting personal with his kills and gets bored with the typical fast kills. He would rather do his own thing than actually be an assassin.

Envy - Shi Heathcliff still has a bit of his Revenge attributes in him. He mentions how he will make another Shi member pay for having slept through their alarm. This shows that this aspect of him still exists but to a much lesser degree than his other IDs. Its likely that Shi Heathcliff is still a backstreets kid but it isnt made clear if he wants the same revenge on the rich as his Base ID does.

R Corp. 4th Pack Rabbit Heathcliff

Wrath - Wrath is interesting for R Corp. Heathcliff, as it almost seems to be the opposite of him. He doesn’t care about doing anything other than fight, which is exactly what he exists for as a R Corp. soldier. He likes what he does so its interesting that he has a sin that represents defiance.

Gluttony - Gluttony in context of R Corp. Heathcliff is similar to Lust for Shi Heathcliff. They both want more combat, they want to fight and kill more enemies. R Corp. Heathcliff is a soldier, his existence is combat, even more so due to him most likely being one of R Corps. Clone soldiers.

Envy - Envy is also interesting for R Corp. Heathcliff. Due to him most likely being a clone, he shouldn’t have any reason to want revenge or retribution for anything done to him. He almost certainly doesn’t want to be with Catherine and definitely doesn’t even know who they are. He has everything he wants or cares about. 

Its interesting that R Corp. Heathcliff has two sin affinities that seem to go against his existence. Maybe this is an example of our version of a sinner bleeding into a mirror worlds version, meaning that R Corp. Heathcliff’s version of Wrath and Envy are actually Base Heathcliff’s.

Addendum: 7/11/23 - Since originally writing this, R Corp. Meursault has been revealed, and through his trailer, a pseudo-confirmation that the R Corp. IDs are indeed clones…….which brings in so many other questions when it comes to them, but does make what i said about RHeathcliff, his sin affinities and him being a clone a bit more concrete……it makes it more confusing that he has these affinities since hes a clone and doesnt/shouldnt care about things the other Heath IDs do.

Lobotomy E.G.O::Sunshower Heathcliff

Envy - Envy for Sunshower Heathcliff represents his disdain for Technology. As a member of the Technology Liberation Alliance, he wishes to “liberate” all technology and return to a time before it. But he doesn’t seem to truly care about this.

Gloom - Gloom is easy to understand for Sunshower Heathcliff. All of his friends have died in some way. He doesn’t have anyone and is alone. He roamed the backstreets before joining the TLA and currently does. Its also possible that parts of his sadness are brought about by his E.G.O equipment, as he mentions having cold and dark feelings rush into him when he first put on the E.G.O equipment.

Sloth - Sloth is also easy. Sunshower Heathcliff mentions sleep and sleeping a lot. He is constantly thinking about falling asleep or finding some dark alleyway to stay in, away from everything and everyone else. He doesn’t truly care about anything other than sleeping, after the death of his friends.


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1 year ago
No Hiding The Good Stuff In The Tags ;

no hiding The Good Stuff in the tags ;<

*clutching head* rodya and meursault would have such a good dynamic actually

I wonder if rodya would initially see meursault's indifference as like. a simpler version of her own feigned carefreeness and as a deliberate attempt to place himself as an outsider... only to realise that No, he really Is just Like That. and then she gets annoyed because it turns out that people who don't care about anything don't seem to be any fun.

(ofc he does actually care about a lot of things, just not necessarily his grander place in the world lol)

idk. nihilism vs absurdism. fun duo 👍 rodya would find meursault's genuine comfort with being a speck of dust in the universe baffling, while he would probably find her desire to assert her own importance pointless, but they could probably bond over little things like their shared desire to live in the present and appreciation of/indulgence in earthly joys. and meursault would probably listen if rodya wants to rant about anything without asking any uncomfortable questions. I think they could appreciate each other's presence.


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10 years ago
Huxley Vs. Orwell
Huxley Vs. Orwell
Huxley Vs. Orwell
Huxley Vs. Orwell
Huxley Vs. Orwell
Huxley Vs. Orwell

Huxley vs. Orwell


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1 year ago

i don't even think that the example is a death threat, but go off, i guess.

(also TIL extra details for context, so thanks for that)

its dope how the CEO of this website can casually drop the fact that he had at least one content moderator on payroll who was accepting bribes to take down blogs on request, without revealing who was affected by this or what actions were taken to reverse the damage, and were all just supposed to be like oh ok thanks for taking care of that :D


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1 year ago
LET'S GO WE FINALLY GOT HIS NAME!!!

LET'S GO WE FINALLY GOT HIS NAME!!!

I know it has some deep meanings but it's funny his name is just literally cicada

Also the ep47 name is Lament of My Wingless Body,i wonder if it was hinting us his name.To think asagiri had already named him but just decide to tell us on a random day lol.It can be about the episode but i don't remember details about it.

oooo this is cool!! i didn’t know he was given a name, thanks for the info :D

the episode name could mean many things. i haven’t put too much thought into it until now actually.

id assume a wingless body would be a metaphor for possibly someone not being able to escape something? kind of an opposite to the phrase "spread your wings" as a way to motivate someone to move/change?

in lament of a wingless body could be grieving the time she couldn’t escape? in reference to yosano grieving the past (possibly grieving shunzen here)?

or lament of a wingless body could be her grieving shunzen(which you said means cicada), like you had said! i like this idea a lot actually


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1 year ago

wouldn't say this limits teambuilding, tho; 3rd option: ignore uptie 4 (just like i keep ignoring uptie 3 on EGO b/c it's just bigger numbers*), then once you clean out shop start with U4 on units you have figured out why they're bad, and U4 fixes exactly that. This gives longevity to fresh toys, gaining design insight is good, builds hype for to prevent burnout from grinding. Example: if mariachi sinclair doesn't get gloom on block and/or jubilo hedonista requirement 3 gloom res -> 2 gloom res i'm just. not uptying him.

So about them Uptie 4 costs:

So About Them Uptie 4 Costs:
So About Them Uptie 4 Costs:

Brain fried like egg trying to math this so late at night. Despite my knee-jerk reaction when I first saw these prices, it doesn't actually seem too horrid. As long as you're not also trying to spark every new thing that comes out in an effort to avoid the gacha in the gacha game or trying to be a completionist and uptie everything to max without grinding or spending.

(Before we get into the rest of it, this isn't going to cover the grind that leads up to Uptie 4. Everything in the game currently is beatable with Uptie 3 units and whatever you can scrounge up for EGO, so Uptie 4 is optional as of time of writing. This is just going to cover getting from 3 to 4.)

Not accounting for resources you get from the gacha (random amounts of Egoshards from dupes and an amount of Thread when your Ideality expires), an endgame F2P can get:

18 - 27 Thread per day from Luxcavation with bonuses (18 is more sustainable for module usage, so we'll say 126 Thread per week)

1 Egoshard crate from daily missions, making it 7 per week

2 Egoshard crates from weekly missions

22.5 Egoshard crates from MD2 Hard with full bonuses (13.5 crates if it's three boosted Normal runs instead, then another 3 crates per extra run afterwards)

A crate can be 1-3 shards, so it comes out to 31-93 Egoshards out of 31 crates weekly, averaging at around 62 Egoshards per week. Excess shards can be made into Thread, if needed.

Assuming you're not trying to spark any units (and, again, not accounting for stuff from the gacha), an endgame F2P player can get about one 3-star unit that was T3 up to T4 per week, with a chance to have resources left over to uptie an extra unit every other week without too much extra grind. Similar situation for TETH EGOs at ~1/week but less so for HEs, which will need another day or three unless you grind more. If you're short on Thread as a F2P, Luxcavation is better than MD2 in terms of module cost.

If you bought the pass, multiply the number of crates you get by 3. So about 93 crates per week (with an extra 3 every other week), ranging from 93-279 Egoshards and averaging at 186. A player with a paid battle pass can get at least one 3-star up to T4 from T3 in a week comfortably, with potential range to extend to two in one week without extra grind. The EGO situation doesn't change much though. A bit over one TETH a week, but only about one HE a week due to the extra costs. If you need more Thread and have the time, your modules are more efficient at MD2 than Luxcavation. If you don't have the time, Luxcavation is still good as long as you have the bonus.

The only issue I can see with the costs for Uptie 4 is that it makes it harder to experiment outside of a team you're used to, at least right now anyway. If you have meta units, you're less likely to want to grind materials to upgrade your non-meta units when it takes about a week to grind resources for your existing team and more units are still coming out that will need even more resources to get up from T1. Then again, you do still get some upgrade materials from excess items from the gacha, so your resources aren't coming exclusively from grinding unless you want them to be.

Overall, this feels like a "Project Moon saw people at the end waiting for more content and remembered they're making a gacha game" type of move. I wouldn't be shocked if they dropped the prices due to complaints, but they may be better off giving us a Luxcavation with better rewards.


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4 months ago

re: Fyodor's goals / Logistics of the Book

tl;dr cause can't be assed. The actual end goal is irrelevant. The point of pursuing the book is attaining infinity of power to accomplish whatever, aka. instrumental convergence.

If you had one, what would you do? Naturally fuse yourself with it, without losing agency, while gaining power to warp out of trouble, be unable to lose consciousness, et cetera et cetera. All to make sure whatever you actually write into it cannot be undone.

As a sidenote: that what has to be written on the page (and implicitly, into the book as a lookup system) has to have story-like structure. However, what does it actually mean? What determines if this criteria is fulfilled?

There is an external - and thus ultimate - authority, making the Book mere admin console you can't use to modify the book itself. Outside of inflicting Death of the Author (in which case how Homestuck-y BSD has to get for people to notice....), not too spicy. A call to fanwork-action (already there with general structure & Beast) and/or rebuking externally imposed purpose (which some smaller opponent can set up just as well), sure.

It's in the eye of the writer - that is, if the book's user thinks it's story-like enough it'll works. But also - if something breaks the writer's suspension of disbelief, they cannot pick that outcome (see also BSD Beast?).

The 2nd option has more edge cases that just keep getting more ridiculous, so let's go:

If it's the writer deciding if the story is legit, it implicitly bakes into the new reality author's assumptions how the world works. What if their ideas have no internal sense in a way that can be reconciled; will it disappear in a puff of logic? Does the great winner turn the page and there's just this huge EAT SHIT, like a Junji Ito scarejump?

In Beast, the option of the world being unstable is brought up. In a deliciously meta fashion - because we the readers know it's fictional, there are now too many in the know and thus it in-universe dissolves out of sheer 4th wall break. But what is the in-universe explanation? The above? The existence of an alpha timeline, and this one only exists as long as needed for someone else to do a thing that will Grandfather paradox it out of the timeline? We already know Fukuchi stabbed from the future to the present, and can do so via self-erasing time paradoxes.

But what if the writer is, say, horror-brained and decides the setting should progressively be more terrifying and incomprehensible. In a way that breaks the very laws of physics that enable (human, since the book probably has sanity check of "will this result in an intelligent species capable of writing") existence. Everything is consistent within the framework of "what good horror story should be". By the previous logic alone, it should work nonetheless.

But what if! The horror writer finishes up the manuscript, hands it over to someone that runs on fluffy slice-of-life pieces and have them write it into the book? Maybe changing word choice here or there, without changing the meaning?

But! what! if! The original manuscript is 1) translated multiple times 2) old as fuck? that would mean the text itself is powered by multiple perspectives - of both the OG writer, but also every translator AND every translator's opinion on not only the text, but the text's context!

it just raises too many questions.jpg


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1 year ago

and here i was, thinking i'm immune to deranged baseless ranting.

so, within the BSD plot we're informed/led to believe that the 5 in question points to Decay of Angel (5 stages etc), with some extra Buddhism to pitch the idea to Fukuchi. The name itself is a reference to the Decay of the Angel book, which in itself is part of a series. One of the key characters, apparently, is a young manipulative sadistic orphan. In lieu of reaching 0% coherency, my suggestion is for the reader of this post to skim the synopsis with the idea of Touru <=> Fyodor, weaving in the vague theoryspace of Crime and Punishment being some form of resurrection, if only as the other way to look the same through the years. As a bonus, it would implicitly answer 'why not just put him in a box, forever', and if he's 2nd copy of (mafia) Dazai, where did the equivalent of the latter's suicidaility go? Is the stated end goal a red herring? Is it because he *can't* off himself? Or is that the red herring and it's actually just extension of C&P's 'specialest boy' angle? Is the sword Kladenets bit foreshadowing that the sword Bram was impaled on WOULD work? AAAA---

On top of that, the namedrop suggests Yukio Mishima exists in BSD (similarly to how ppl go 'Meursault? ah, Camus probably exists') - which also adds the possibility of 'fake reincarnation' leveraging some third party. …in fact, as i'm typing it, we are at ch112. At this point:

Sigma failed to die at the casino/interplay of All Men Are Equal and Sigma's ability means they'll wake up whenever it's plot-appropriate

Gogol failed to be sawed in half

Bram failed to die from having the sword pulled out (in anime) / the coin is still in flight (manga)

Fukuchi failed to die(?) as per the 'two hours later' (in anime) / the coin is still in flight (manga)

Dostoy [COPIUM OVERDOSE]

at this point i want Fukuchi to be k, let's see what themes of the story will do with a traumatized vet.

also: yep, the Untold Origins play sounds as ridicious as last time. Are we sure this isn't a mix of introducing idea of ability users = bad (but also: 'fallen' angels hiding in the normie populace), while Dostoy is tooting his own horn? I'd rather if it wasn't tho, and at least pulled double duty re: Fukuchi. Then it makes more sense to use theater specifically.

re: stars/singularities, isn't it stated… somewhere… that it's possible for one ability to into a singularity, by itself? As in, a star collapsing into a black hole?

Fourth (Third is here):

あり^^
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Third (Second is here): Second (first is here): There are a few things that just won't leave my head, I had to write them down (my friends

last but not the least

I've been reading bsd writers' works

I strongly recommend you do the same, they're absolutely magnificent

Sometimes you can even see obvious references

Like this one

I was reading Doppo's River Mist and other stories

I think Dead Apple is mostly inspired by it

Fourth (Third Is Here):

one of the stories is named The Stars

it's about two stars in the sky who are in love, and come down to earth to talk in the garden of an author, in form of humans

Look at this part

Fourth (Third Is Here):

sounding familiar?

No?

Fourth (Third Is Here):

Ability Users are Fallen Angels,

Abilities themselves are Fallen Stars

It's even true scientifically

Remember the 'Singularity' mentioned?

Fourth (Third Is Here):

Astronomically, a singularity can be formed by two gigantic celestial bodies (such as stars) crashing into eachother, resulting in the corruption of matter, forming something with infinite mass and zero volume, which we call "singularity" (yeah my study field's math/physics lol)

Fourth (Third Is Here):

that's what was done in Dead Apple

Combining two stars

I love Kafka


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1 year ago

…and just like that, sins make sense. in fact, to the point where we can speculate sin resistances showcase what ideas would throw them off (tvtropes' Armor Piercing Question), ranting at a persona 4 boss-style. In other words, one could think of it in terms "what arguments could be used to talk down a sinner corroding over This Specific Idea". In case of base ego - their core/driving issue. …which would conviniently explain why their EGOs are conspicuously given LobCorp risk levels, and now the base egos are all zayin - too closely tied to the host with all their complexities, as opposed to going all-in on a specific idea.

to check is this out, i'd like to cross-reference it with people who have thought way more about characters than i did.

@lu-is-not-ok Land of Illusion: Gloom dmg down => Gloom on skill. Gloom as cost. More misery would be like pissing into the ocean. Wrath dmg up => from your writeups one gets the impression he's intensely not questioning about whether or not what his family is/was harming him. Upon being presented with list of grievances things done to him, specifically framed as "how is that kind?", i'm expecting some kind of meltdownception as a reaction. Especially in the context of 'not miserable over being disowned anymore, is is actually an improvement' Envy dmg up => one of the most striking bits when being introduced to EGOs is just how in your face the flavor of 'Hong Lu is hiding Issues' is. Thus, anyone noticing/bringing to attention (ie. forcing a reaction) should make the situation spiral out of control. If played out properly - by making the guy too busy venting to do the gloom-sinking-drowning routine on the party

Roseate Desire (shared with Ishmael): Lust dmg down => same as before. Already having fun, rampaging corrosion(?) continues Wrath dmg up => works only if you're right i.e. Pink Shoes corrosion is straight-up overtaking him in a "pleasant toy for others" sense. So to get him to stop, an appeal to indignation over this treatment would work, combined with… Pride dmg up => …appealing to Hong Lu knowing better how should he move, regardless of the consequences to the current puppeteer (wih Ish the angle would be somewhere along the lines of 'don't you have survivor(s) to hunt down?')

Dimension Shredder (shared with Yi Sang): Wrath dmg up, Lust dmg down => lines imply he's… having fun, all things considered? Pride dmg down => opens a rip and just walks into it. This is very safe. Envy dmg down => Wayward Passenger moves around, without accomplishing much. Bringing to attention W Corp's inaction to their plight should bring results.

@delusinalandpassionate La Sangre de Sancho: Wrath dmg up => makes no sense unless you grab that "to escape one's unfavorable circumstances, or to even reject one's own true nature" from the writeup very hard and declare she killed Sancho and may or may not be actively suppressing it. Lust dmg down => as mentioned above, because DonQ is already indulging encouraging to do so won't change behavior. Gloom dmg up => just the 'suppressing misery because HEROICS!!!' bit, again.

Fluid Sac (shared with Faust): if the concept is indulging in one's misery, resist+ are covered. The fish is fishy, so rest depends on one's read of Ichthys' core idea. dmg up => can't continue if she is forced to react (Envy)/abandon current pursuits (Pride)?

Lifetime Stew (shared with Sinclair): what is even the idea of this thing, other than Stone Soup* if it's 'to make the bestest soup ever!!!', to explain how it can require both Lust alone from Don Quixote and Wrath/Lust/Gluttony from Sinclair, then Sloth and Gloom weakness would mirror despondence/just following recipe & frustration over not getting it perfect/not being able to enjoy it? *Terms and Conditions apply Telepole (shared with Faust and Heathcliff) electrodoggo's theme is 'being controlled', yes? As such, it is reacting to external impulses (Envy dmg down). All three play along because they more-or-less agree with them, so to speak (Pride dmg down). Gluttony dmg up here being appeal to stop, because it'll kill them (glut-as-survi), and Sloth dmg up as leveraging exhaustion caused by this behavior

as a sidenote, doggo made no sense until i got to write down '(electrical) impulse = impulse (to act)'

when checking against canto 1~4… Suddenly, One Day: push forward the idea of chopping his arm off permanently (as seeing with other IDs, for extra zing) to settle the spiral of uncontrollable mutations stressing him out, which makes them go faster What is Cast: matter of preventing a repeat from the past by having outside influence (Envy) remind of negative consequences (Gloom) Branch of Knowledge: same as Rodion; Wrath would be aforementioned self-defiance, Pride from calling out how well making dicey decisions worked out last time.

…a lot of base egos have Envy dmg up. sus. i mean, corroded units straight up have these resistances, yeah? If it's not dealing with base EGO corrosion equivalent, alternatively these could be an out to sinners turning into Peccatulums, which would implicitly explain what's up with Invidiae - if the proposed solution works, either the target reacts to getting talked out of it or doesn't and turns.

Lu's Guide to Sin Analysis

Welp, since my brain is too focused on having K Corp Hong Lu go full unga bunga in Mirror Dungeons to write full analyses, I decided I might as well give something else to all the people starving for Limbus Theory content.

So, here we are. A basic guide on how I approach the Sin Analysis portion of my analyses, covering my personal interpretations for each Sin, as well as how to use those when analysing both E.G.Os and Identities.

That way, ya'll can dabble in doing some of this on your own when I'm too busy grinding my way to 400 hours of play time on Limbus to write up full analyses.

Sounds good? Awesome. Under the cut we go, wheeeee!

Sin Interpretations

Let's start with the most important part - the Sins themselves.

I want you to take a moment and think about your own associations with those Sins. Perhaps your immediate thought is to take the words used literally. Maybe you immediately think back to the Biblical ideas of the Seven Deadly Sins. Mayhaps there's some other media you know that also uses Sins in some way, which you subconsciously default to when thinking about them.

Whatever those associations are, I want you to throw them away.

That's right. Whatever is telling you that Lust = Horny, Wrath = Angry, Envy = Jealous, etc, etc? Throw all of those preconcieved notions away.

This is the biggest mistake I see people make when trying to analyse Identities and E.G.O based on their Sins - they assume that those Sins have the same meanings in the context of Limbus as the popular, more common interpretations of them.

And while, sure, some of them can definitely overlap with what one would expect them to be, I think relying on those during analysis instead of trying to understand what the game itself is trying to tell us by using those Sins as symbols is doing its storytelling a massive disservice.

Do I think my personal interpretations of the Sins are a 100% accurate reading? No, of course not. I can't see into the mind of Kim Ji-Hoon or whoever else at Project Moon might have been the mastermind behind deciding what Sins connect to what. I have no way of knowing what exactly they intended here.

However, I do wish to believe that my interpretations not only strive to meet the game's storytelling on its own terms, but also hopefully make further analysis based on those interpretations a bit easier to wrap one's head around.

...God I really need to stop writing massive preambles and just get to the fucking point.

So let's actually get to The Fucking Point. Sin Interpretations, one by one. Let's fucking do it.

Wrath

The flames of revolution burn bright in the face of cold winds.

Wrath is the Sin of self-righteousness and defiance. To act with Wrath is to decide that one deserves better, that things around then should bend to their will, and then take matters into their own hands. It's the Sin of deciding one has the right to change something simply because they don't like the current state of things.

There are many ways one can act because of Wrath. It can show through trying to rebel against authority, to subvert one's fate, to escape one's unfavorable circumstances, or to even reject one's own true nature. To act with Wrath is to stand up for oneself and tell reality "No, I refuse!" loud and clear.

A common misconception of Wrath is the idea that anger is an inherent part of it. While it's true that those feelings often coincide with defiance, they're not required for one's acts to be fueled by Wrath. Some can be Wrathful while being completely calm and collected, as their acts of defiance could be more on the quiet and simmering side.

Likewise, being quick to anger isn't always a sign of Wrath. It's very possible for someone to have a short temper, while also being fully accepting of the reality they live in (Ryoshu, I am looking directly at you), thus lacking Wrath.

Lust

One's base insticts go all the way back to that genetic code.

Lust is the Sin of self-indulgence. It's the Sin of letting one's own desires and whims dictate one's actions. It's also the Sin of seeking personal fulfillment above all else. To act with Lust is to give up one's self-control and let one's instincts and wants guide them.

Unlike what the name and symbol might initially imply, Lust can include many different types of desires, not just the carnal.

Likewise, acts of Lust can be just as varied as one's desires. Satisfying one's most basic of needs, searching for a form of spiritual enlightenment, or even just saying the first thing that comes to mind because one feels like it are just a few examples.

Sloth

A stone will not care for what happens to it, nor the world around it.

Sloth is the Sin of apathy and resignation. Unlike other Sins, which mostly show through one's direct actions, Sloth can also show through inaction.

To act with Sloth is to ignore reality, to let oneself go along with whatever is happening with barely any complaints. As such, Sloth is commonly associated with blind obedience or unwillingness to act out.

Due to its nature as a Sin of resignation, Sloth can be seen as the direct opposite of Wrath, the Sin of defiance. This creates a unique situation where the inclusion of one can drastically shift the context of the other if both are a part of the same Identity or E.G.O.

Gluttony

Plants never stop waging wars, always wanting just a little bit more.

Gluttony is the Sin of hunger, and it's unique from the other Sins in that it equally represents two different ideas of that hunger, which can appear together just as often as they can be completely seperated.

The first type of Gluttony is one of the starving hunger of survival. In this context, to act with Gluttony is to do anything for the sake of scraping by and living to see another day.

The second type of Gluttony is the hunger for more, or in other words: greed. In this context, to act with Gluttony is to do everything for the sake of this idea of "more". To gain more wealth, to find more recognition, to make more progress.

Both of these types of Gluttony are unified in one main point - they are, by definition, endless. The struggle for survival never ends, unless one fails to survive. Likewise, there is no finite "more" that greed is reaching towards, it's a neverending process of one-upmanship.

Gloom

When a wave of emotion rises, many will be swept away in its wake.

Gloom is the Sin of dwelling on feelings. To act with Gloom is to be guided by one's negative emotions, to buckle under stress and let it control one's mind and actions.

While sadness, grief, and depression are the states of mind most commonly associated with Gloom, and are often a part of it, they're not inherent to it. The only "requirement" here is the experience of severe emotional duress, and acting out in direct response to it.

In a way, Gloom is the Sin of losing control over oneself, not dissimilar to Lust. However, the main difference here is the cause of losing that control. Gloom is the loss of self-control due to being overwhelmed by negative experiences, while Lust is the loss of self-control due to seeking out positive experiences.

Pride

Be careful, for that double-edged sword may cut you as well.

Pride is the Sin of ignoring consequences. Acts of Pride are all actions taken because of the belief that their benefits outweigh the cost in some way. While the most common way this can present is through actions that benefit oneself at the cost of others, it's not the only way Pride can manifest.

One can be Prideful when believing the benefit to many outweighs the consequences. Likewise, refusing to acknowledge the harm one brings to themself because their actions benefit them in some other way also counts as Pride.

The idea that Pride is inherently tied to selfishness or self-confidence is another common misconception. In fact, Prideful acts can manifest just as often from a lack of self-confidence or a misguided selflessness. Rather, one could interpret Pride as a form of willful ignorance, in a way.

Envy

Thorns don't go out of their way to harm, they merely react to your touch.

Envy is the Sin of reaction and retribution. It's the idea of doing something because of what someone else has done. By definition, one cannot act with Envy without some form of provocation.

Like is the case with many other Sins, acts of Envy can take many forms, from taking revenge to following orders. The main connecting idea here is letting oneself be influenced by another person, whether it's being coerced, provoked, ordered, or otherwise manipulated.

Out of all of the Sin misconceptions, seeing Envy as inherently tied to jealousy might be the worst one of all. While acts done out of jealousy would likely count as acts of Envy, they are but a miniscule part of the sheer scope that Envy represents.

...

Alright, so you know what each of those Sins means. Now it's time to figure out how to Actually Apply Them.

Sin Affinities in the context of Identities

The main way Sins play a role in a given Sinner's Identity is through their Sin Affinities. Mechanically, these are the Sins attributed to each of their skills, signifying both their type of Sin damage and what Sin resource they generate upon being used.

However, this is Project Moon we're talking about, and these fuckers can't keep their gameplay mechanics seperate from the story to save their lives.

So, this begs the question: what can we learn about a Sinner's given Identity through their Sin Affinities?

Here is the method that I believe works best in my experience:

The Sin affinities of each of an Identity's skills represent a different layer of their psyche and motivations. I'm going to try to show what I mean by using base Identities of the four Sinners who already had their own Canto.

Skill 1's Sin Affinity is the surface level motivation of the Sinner's actions. This is the most obvious and "shallow" reading of them and their actions, and also likely the one the Sinners themselves are most aware of.

Gregor's Skill 1 is Gloom due to him being constatly haunted by his trauma, with much of his cynicism and dark-ish sense of humor being shaped by his war experiences. Rodya's Skill 1 is Gluttony due to her tendency to value material goods and love for food, which are signs of her greed and will to survive respectively. Sinclair's Skill 1 is Pride due to him taking many actions (such as sharing his father's secrets or giving Kromer his basement key) for their immediate benefits, without considering the consequences. Yi Sang's Skill 1 is Gloom due to him falling into deep depression and letting the trauma of the past shape his current actions.

Skill 2's Sin Affinity is a deeper motivation of the Sinner's actions. It's delving deeper into their psyche to see what guides them in less obvious ways. This Sin Affinity can also have noticeably closer ties to the Sinner's background in one way or another.

Gregor's Skill 2 is Gluttony due to him being driven by the will to survive, most notably expressed by him leaving the rest of the veterans to escape the war and try to live after it ended. Rodya's Skill 2 is Pride due to her fully believing in what she does working out in her favor, completely ignoring consequences on the way. Her killing the pawnbroker is the biggest example of an act of Pride, as she fully believed that it would help her neighbourhood despite the consequences that murder would bring. Sinclair's Skill 2 is Wrath due to him not accepting his circumstances. His want to defy his future prosthetics procedure is what eventually led him to agreeing with Kromer, and his will to defy her is what drove him through the events of his chapter. Yi Sang's Skill 2 is Envy due to his passive nature and how easily he lets other people dictate his actions. It's especially notable in how after the League fell apart, he would have been willing to do anything Gubo told him at that moment.

Skill 3's Sin Affinity is what I would like to call a Sinner's Core Sin. It's the true main reason behind their actions, and has a much closer and direct tie into their past than the other Sin Affinities. In a way, this is the deepest layer of their psyche.

Gregor's Skill 3 is Sloth as his resignation to his circumstances is what colors much of his past. He learned that resistance is futile early in life, and it shows. Though he didn't want to fight in the war, he felt like he had no choice but to. All of his life, he simply listened to orders without complaint, unable to see a way to change his situation. Rodya's Skill 3 is Wrath as her self-righteousness and defiance is what drove her actions at the deepest level. She first joined the Yurodiviye because she wanted to bring change the state of her neighbourhood, and likewise left them when she no longer agreed with how they did things. Her murder of the pawnbroker was her biggest act of defiance, of taking matters into her own hands and trying to bring change to her reality at all cost. Sinclair's Skill 3 is Envy as much of his actions were dictated by other people. Social pressure was what led to him first breaching the trust of his family, and Kromer's coercion and manipulation is what then led to his family's death. In a way, you could also interpret Sinclair's arc in Canto III as one big act of Envy, as he finally tries to take revenge on Kromer for what she has done. Yi Sang's Skill 3 is Sloth as his apathy to the reality around him is what led to him ignoring the warnings signs of the League falling apart, and the resignation that followed could have resulted in him helping Gubo and the New League out with their horrible plans had there not been an intervention. It's only by the end of Canto IV that he finally manages to break out of this state for long enough to stand up for himself and decide to keep on living.

So, that's the basics of Sin Affinities when it comes to Identities! Now, some of you might be asking, "Hey Lu, what about Sin resources needed for Passives?", and my answer to that is...

Honestly, I don't entirely know! I do think there probably is some reason beyond pure gameplay mechanics... Buuuuut I don't think their importance is as major as the main Sin Affinities of a given Identity, especially since there isn't a single Passive that is activated by a Sin that the given Identity doesn't have any Affinity to.

Sin Affinities in the context of E.G.Os

Alright, so, when it comes to E.G.O, we run into some additional complexities. Unlike Identities, which can usually have their Sins Analysed with minimal additional context, E.G.O Sin Analysis has to be done under a specific angle.

This is because while Identities represent the Sinner as a whole person, E.G.Os represent a specific singular part of that Sinner.

Base E.G.Os usually seem to tie back to a specific event or action or some other thing in that Sinner's past. Likewise, E.G.Os derived from Abnormalities represent the ways that Sinner connects to that Abnormality's own themes.

In a way, the game's worldbuilding even acknowledges the fact that a Sinner can only use the E.G.O of an Abnormality they relate to in some way, as Dante's Notes describe the process of the Sinners using E.G.O as trying to make the Abnormality's emotions and identity their own.

That little tangent aside, there are two main things to analyze sin-wise when it comes to E.G.O - the Sin Affinity, and the Sin Resources necessary to use that E.G.O.

An E.G.O Sin Affinity works similarly to an Identity's Sin Affinities - for a Base E.G.O, it's the main Sin that action manifests as. For an Abno-derived E.G.O, it's the Sin that contextulizes the way the Abno's themes connect to the Sinner in question.

The Sin Resources an E.G.O needs is where things get fun. These are what a Sinner needs to be able to use the E.G.O, both mechanically AND story-wise. The Sins here represent what a Sinner has as their motivation and drive to fully reflect what that E.G.O represents. For Base E.G.Os, it's why they took the actions they did. For Abno E.G.Os, it's why they connect to that Abno's themes and why they're able to relate to it.

Now... There is one more thing about E.G.Os that I don't really talk about.

Sin Resistances.

The reason why I don't talk about them... Is because I have No Fucking Clue how to interpret them. There has to be some importance to them (Hong Lu being weak to Wrath in all of his E.G.O thus far, I am looking at you), I just don't know what it is. In fact, I doubt we even have enough information available to us right now to be able to say for sure.

I don't know how to end these posts dear fucking lord-

So uh. Yeah. That's. Everything that I think is important to mention on the topic of Sin Analysis and how I do it. If I ever change my mind on something or have an epiphany regarding one of the things I currently have no idea about, I'll probably reblog this post with an addendum or something, but until then...

Uh. Yeah. Hope this helps the people who wanna get into analyzing Limbus stuff but don't know where to begin. Or just people who wanna understand the method to my madness a little bit better.

I'm gonna go to sleep now, cause it's 4 AM already and I spent like the whole fucking night writing this post.


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