This time we dig into Gamzee’s recurring links to the masks of Comedy and Tragedy, historical worship of the Greek god of Theatre, Dionysus, and what all of this tells us about Gamzee’s arc and, potentially, even the Rage aspect.
Today’s question is: Can you think of other trolls with strong ties to figures in Greecoroman/Egyptian/Judeo-Christian mythologies?
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The heart aspect is clearly connected with lions (the trolls’ heart player being Leo the lion, and the Prince of the aspect having the lion-headed God Yaldabaoth as a denizen), but I wonder if that means anything for any of the other aspects?
Maybe it’s lions for heart and dragons for mind?
The lion is the symbol of God, and is king of the land animals, while the dragon is the devil and the king of the skies. Nepeta is a lowblood who uses her physical strength instead of psychic powers, and Dirk is Homestuck’s resident manly dudebro machofighter, and Yaldabaoth is the God of the physical realm; meanwhile dragons are capable of a whole bunch of powers associated with psychics (laser eyes, telepathic communion) and Terezi was a master manipulator.
(of course, heart is the aspect of the soul, not the body, so part of a heart hero’s quest must be rejecting some of this focus on the physical aspect and becoming more spiritual; so I wonder what the equivalent of this is for mind heroes?)
The lawnrings are empty. Blood skims the voids in your porous cranial plates, as if grazing the hollow of a threshed stem, or say, an abandoned cocoon.
The streets are empty. Wind skims the voids keeping neighbors apart, as if grazing the hollow of a cut reed, or say, a plundered mailbox.
lawnrings are presumably the closest thing trolls have to streets, and the setting of Karkat's rant takes place in his own brain rather than in his neighbourhood so that the line about wind can be replaced with one about blood (though it probably has some implications regarding the interconnectedness of the characters' homes and their inner worlds); but after using 'threshed stem' as a synonym for 'cut reed', it feels particularly pregnant that a cocoon is compared to a mailbox? particularly because we know by now that a cocoon is a bed, so that's not just their name for a mailbox. the very next page tells us trolls won't even have a word for mailboxes because they don't have mail full stop, so maybe those are just two parts to a joke, but trolls not having mail could be a part of this analogy too...
my mage of life friend mentioned something off handedly that i had never noticed before, and i’m pretty sure it puts a hole in the “but passive classes fight stuff!” rebuttal i usually get when talking about -/+ classes.
they DO fight… just not using their powers!
how does john egbert attack?
with a hammer!
but what happens when HE’S attacked?
he uses breath! or rather, he’s supplied with breath. you get the idea though.
when compared against vriska, an active class, john primarily uses his powers for defense.
while vriska’s specibus itself depends on her using her powers primarily for offense!
like everything involving the passive/active dichotomy, this will be based on inclination/preference rather than an absolute rule. and there are definitely things that go against these guidelines, like roxy mostly using her void powers during [s] collide and rose continuing to use her wands after god tiering (though they’re echidna’s quills, so they might be different? i’m pretty sure they channel light though?). but it mostly holds up i think.
PRIMARY: PHYSICAL SECONDARY: CONCEPTUAL
Primaries and Secondaries are how a player’s powers manifest. Physical primaries mean they manifest physically and manifest conceptually as a secondary.
JOSEPH JOESTAR
Heirs of Mind have an uncanny ability to follow someone's thought process easily. This can make them amazing friends or eerie people who always seem to be able to see through others.
PROFILER
In line with being able to follow someone's train of thought, Heirs of Mind are able to metaphorically step in a person's mind should they put in the effort. A more literal version of this ability can be used as a spell.
As an Heir, this class has ambient, uncontrollable abilities as every other Heir does. This is because Heir classes are served and protected by their aspect, meaning Heirs of Mind are naturally protected by Mind.
ANGEL RADIO
Heirs of Mind may accidentally pick up stray thoughts, especially those pertaining to wishing them harm so they may avoid it.
THINK OF ME FONDLY
When in danger, enemies may suddenly find themselves thinking positively of an Heir of Mind.
CUE CARD
In battle, an Heir of Mind may pick up on opponents strategies eerily fast; a physical version of JOSEPH JOESTAR.
Any spell this class can use at Level One, including but not limited to:
I THINK THEREFORE I AM - the ability to actually assume the mind of someone else, EXTREMELY disorienting.
SIMON SAYS - Jedi mind trick. Yeah.
HORROR GAME TAPES - the ability to infuse memories into items, allowing Heirs of Mind to deliver vital information to party members.
TELEPATHY - the ability to communicate with someone through thoughts - if the creature thinks, telepathy works.
THRALL - A cross between SIMON SAYS and TELEPATHY, controlling someone's actions by beaming thoughts into their heads.
Either I need more sleep, or "patching your transhuman RPG’s mechanics by positing the existence of an immortal soul is rather missing the point" is some Zen koan shit, because it gave me a goddamn brainblast: of course a tabletop RPG is going to posit an immortal soul, it's in your hands at the table, it's the goddamn character sheet.
It's an object that the (metatextual) gods can mold and rewrite, but there's guaranteed continuity of "the character I play as is the one written on this particular piece of paper." It's only natural that porting that concept back into the universe it's used to describe fixes at least some of the ludonarrative dissonance.
I don't know if any of that's news to you, but if you want to totally deny the concept of soul in your erstwhile magical girl RPG, I think you need to throw out the character sheet, or at least transform it beyond what could be recognized as such. Which would be t h e m a t i c.
(With reference to this post here.)
If you've been following my recent projects, it shouldn't surprise you to learn that considering the character sheet as a form of user interface for the underlying mechanics is a particular area of interest of mine. Useful points of reference for this particular design conundrum might include Danger Patrol's two-part character sheets, Ironsworn's asset cards, Fireborn's stats-as-resource-pools conceit, and whatever the fuck Mythender thinks it's doing.
(I'd also like to make a small but significant correction to your wording there: "denying the concept of [the] soul" is not identical with merely avoiding game mechanics which explicitly posit the existence of an immutable foundation of identity that's separate from a player character's body and mind. You'd make very different game design decisions if your goal was the former rather than the latter!)
Can we get a cross aspect master post?
The dualspects have been completed! Here’s a list, along with the still in-progress Trispects and quadrispects!
Breath + Mind = Thought
Doom + Heart = Fate
Void + Light = Chance
Void + Life = Death
Hope + Heart = Dreams
Rage + Heart = Zeal (monochromerose)
Heart + Blood = Bond
Time + Space = All
Rage + Breath = Storm
Life + Time = Growth
Mind + Heart = Will
Hope + Void = Faith
Time + Heart = Love
Blood + Doom = Strife (thanks quarktrinity!)
Space + Heart = Core
Breath + Time = Sand
Time + Doom = Chains
Hope + Doom = Fear
Void + Heart = Drive
Time + Mind = Past
Blood + Space = Links
Breath + Light = Cloud
Light + Space = Star (megaderpypotato)
Breath + Space = Force
Space + Void = Hole (megaderpypotato)
Rage + Doom = End
Void + Mind = Hush
Life + Doom = Rot (megaderpypotato)
Breath + Hope = Flight (megaderpypotato)
Breath + Blood = Point
Rage + Mind = Angst
Rage + Blood = War
Hope + Life = Joy
Rage + Life = Pain
Void + Blood = Loss
Life + Breath = Peace
Life + Space = World
Light + Doom = Dark
Rage + Time = Cold
Heart + Life = Cheer
Hope + Time = Soon
Light + Blood = Chrome
Rage + Space = Art
Heart + Breath = Air
Heart + Light = Blithe (megaderpypotato)
Life + Blood = Root
Mind + Light = Truth (megaderpypotato)
Mind + Blood = Trust (megaderpypotato)
Mind + Hope = Creed (megaderpypotato)
Mind + Doom = Bane (monochromerose)
Void + Time = Warp
Void + Breath = Choke (megaderpypotato)
Void + Rage = Calm (megaderpypotato)
Doom + Breath = Rale
Doom + Void = Rift
Mind + Space = Search
Time + Blood = Plan
Life + Mind = Soul
Hope + Space = Forge
Light + Hope = Sun
Rage + Hope = Cult
Rage + Light = Burn (megaderpypotato)
Blood + Hope = Pact (anon)
Life + Light = Ra (monochromerose)
Doom + Space = Work (caelholdt)
Time + Light = Lore (anon)
Some Trispects too!
Life + Time + Mind = Birth
Void + Rage + Doom = Null
Heart + Hope + Life = Bliss
Breath + Time + Light = Tide
Time + Space + Heart = Need
Rage + Time + Breath = Hail
Rage + Mind + Void = Crux
Void + Rage + Doom = Threat (megaderpypotato)
Time + Space + Breath = Path
Hope + Rage + Heart = Flame
Void + Rage + Light = Nyx (monochromerose)
Doom + Mind + Rage = Poine (monochromerose)
Life + Rage + Time = Shirk
Life + Void + Doom = Dry
Light + Space + Void = Moon
Space + Time + Life = Bang
Time + Doom + Breath = Rack
Space + Doom + Rage = Pit
Time + Void + Mind = Mad
Breath + Doom + Rage = Scream
Breath + Rage + Mind = Pent
Blood + Time + Mind = Fade
Heart + Rage + Blood = Hate
Void + Time + Heart = Scorn
Heart + Blood + Hope = Care (asrielmememurr413)
Life + Hope + Light = Ray (asrielmemeurr413)
Time + Doom + Life = Wear (asrielmemeurr413)
Blood + Heart + Space = Wed
Void + Heart + Rage = Blank
Mind + Rage + Hope = Pun
Rage + Time + Heart = String
Light + Life + Rage = Spark
Space + Time + Mind = Have
Mind + Heart + Life = Ghost
Heart + Rage + Doom = Blind (possessed-keyboard)
Hope + Mind + Life = Myth (possessed-keyboard)
Light + Space + Hope = Wish
Rage + Heart + Time = Knell
Void + Blood + Mind = Grief
Mind + Blood + Doom = Court
Light + Mind + Blood = Eye
Life + Breath + Rage = Strength
Void + Blood + Heart = Numb (monochromerose… sorta)
Breath + Hope + Light = Rise
And the Quadrispects!
Breath + Light + Rage + Time = Fog (possessed-keyboard)
Rage + Life + Void + Blood = Woe (monochromerose)
Light + Breath + Rage + Void = Blot (monochromerose)
Void + Life + Doom + Space = Styx (megaderpypotato)
Void + Mind + Rage + Doom = Lethe (monochromerose)
Breath + Light + Time + Space = Rapt (megaderpypotato)
Blood + Life + Space + Doom = Mars
Mind + Light + Blood + Doom = Wyrd
Hope + Light + Void + Rage = Song
Hope + Void + Heart + Life = Drain
Blood + Void + Space + Mind = Flay
Void + Life + Space + Light = Dust
Light + Blood + Space + Doom = Couatl
Heart + Hope + Time + Breath = Pluck
Rage + Mind + Light + Time = Brain
Void + Blood + Space + Heart = Sex
Light + Void + Heart + Mind = Being
Blood + Mind + Doom + Rage = Tron
Blood + Space + Time + Void = Loom
Light + Breath + Space + Void = Sky
Mind + Heart + Breath + Blood = Self
Breath + Time + Blood + Doom = Free (megaderpypotato)
Void + Rage + Mind + Doom = Blues (megaderpypotato)
Breath + Light + Blood + Time = Rules
Breath + Void + Heart + Life = Drone
Void + Doom + Space + Rage = Yamm
Light + Time + Heart + Life = Care
I just had an epiphany on the Breath aspect, and how intricately it connects to the concept of ghosts/the afterlife
One interesting connection between Pages and Thieves I think is poverty. Both experience a form of poverty, though there is subtle differences. A thief experiences a poverty of their aspect in themselves (a form of spiritual poverty), and this desire to “fill in the gap” motivates them to acquire material wealth. For example, Vriska pursues treasure heavily and Meenah is interested in large quantities of money. Even Tagora is interested heavily in money which he uses to buy rainbow drinker skincare products and decorate his hive (space coded). From their perspective, their aspect is a material that they can buy or acquire. And while this provides temporary relief, it ultimately leads to them being terrified of being backstabbed or betrayed (having their aspect stolen from them as they do to others), or endlessly attempting to pursue more, even at the expense of others. The Page, in contrast, is not remotely poor in spirit. They embrace their aspects quite wholeheartedly and as a result are contented in themselves. While they are blessed to be free from the curse of “incompleteness” and instead with spiritual wisdom, they are initially cursed with powerlessness in the form of material poverty or the poverty of others of their aspect. The Page is objectified as their aspect. Jake is seen as desire incarnate to his band of friends (though is only truly respected by Dirk). Tavros too is objectified as “detachment” and “freedom” by Vriska though is resisted by her as she drives forward with her attempts to be relevant (materially important). Vriska’s suppression of Tavros is a suppression of “enlightenment” (the part of her aspect which she perceives will make her weak). While the Thief compensates for their weakness and insecurity through things, Pages compensate for it through love and consideration from others.
Can you pls elaborate on those tags about the Derse kids feeling more like siblings than the Prospit kids?
I mean
hang on. /flips down mic. TED Talk Time.
I drew these in 2020 and completely forgot to post them. They were gonna be for a little infographic thingie around my thoughts on Classpects, but I never found a way to host it somewhere lol. They’re not really fankids or anything, just random designs to represent their Classes.
companion blog to musingsonprinces-blog, this is where I gather interesting classpect posts
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