of course it could just be that Lord English is using his vast network of recooperacomputers to mine for calcoins
all the sprite^2 moon+aspect mashups as bases
I didn’t really do bases since there’s a lot of different sprite^2 outfits that can be created, but here are all the moon+aspect mashup signs!
Now THAT’s what I call a fusion aspect!
I got a request for one of my first fusion aspects, so I decided to redo it with new colors, and fix those pesky stray pixels. Here it is! Denial Remastered.
Request courtesy of @whimsicalpaws
Can you pls elaborate on those tags about the Derse kids feeling more like siblings than the Prospit kids?
I mean
hang on. /flips down mic. TED Talk Time.
The heart aspect is clearly connected with lions (the trolls’ heart player being Leo the lion, and the Prince of the aspect having the lion-headed God Yaldabaoth as a denizen), but I wonder if that means anything for any of the other aspects?
Maybe it’s lions for heart and dragons for mind?
The lion is the symbol of God, and is king of the land animals, while the dragon is the devil and the king of the skies. Nepeta is a lowblood who uses her physical strength instead of psychic powers, and Dirk is Homestuck’s resident manly dudebro machofighter, and Yaldabaoth is the God of the physical realm; meanwhile dragons are capable of a whole bunch of powers associated with psychics (laser eyes, telepathic communion) and Terezi was a master manipulator.
(of course, heart is the aspect of the soul, not the body, so part of a heart hero’s quest must be rejecting some of this focus on the physical aspect and becoming more spiritual; so I wonder what the equivalent of this is for mind heroes?)
ʜᴏᴍᴇꜱᴛᴜᴄᴋ: ᴛʜᴇ ᴛᴡᴇʟᴠᴇ ᴀꜱᴘᴇᴄᴛꜱ
1 / 2 / 3
HD: Imgur Album
One of the things I’ve seen come up in discussion about the aspects is some overlaps between them to varying degrees. One good example of this Light and Rage. I think it’s pretty much consensus at this point that Rage = Truth or Revelations. But it gets really interesting when talking about Light because Light also presides over the concept of truth. Some people have tried to smooth over the similarities by saying that Rage is “emotional truths” or truths that make you feel bad, but I think it’s a bit more complex than that. I think the distinction between the two is as follows: Ragebounds are “correct” and Lightbounds are “right”. Generally speaking? What do I mean by this? Well, for the sake of this post, I am defining “correct” as presenting facts or evidence, and being “Right” is possessing an understanding of the facts in such a way that allows one to provide new insights, or form new arguments. Ragebounds are a deconstructive aspect, as the Extended Zodiac states.
The “true” objective reality that Ragebounds seeks is noted to be covered up by “lies” (something Hope would preside over as Hope is an aspect of illusions, and beliefs). For the rage bound, the truth is something that must already exist and is being covered up, and their primary goal is to rip and tear things to find their irreducibles. The cold hard facts. The Extended Zodiac paints Lightbounds as the exact opposite in this regard:
Where Ragebound pursue the facts to destroy faulty arguments, Lightbounds pursue facts to form new arguments. The EZ funnily describes them as “alchemists” linking them to the Sburb Mechanics of Alchemy, which utilizes a resource called “Grist” (which is substance used to back up an argument).
The limitation of Lightbound’s relationship with Truth and a Ragebound’s is that a Lightbound constructs new perspectives, arguments, and grants themselves more options while eliminating the bad or unwise ones. Ragebounds use their evidence to deconstruct arguments and systems and get to the heart of the matter. But don’t ask them for solutions any fallouts or results of radical behavior. The end result being anarchy/confusion. “What the heck are we supposed to believe now?” everyone shouts. This dynamic may be in part influenced by their neighboring aspects Mind and Doom. Light sits across from Mind on the EZ potentially indicating that some elements of Mind’s options, and lack of bias are carried over. Conversely, Doom is across from Rage indicating the limitation and narrowing down of options that Ragebounds experience as they discover and move towards the truth.
you are not alone but im curious to hear your view of how they're intertwined
a Seer of Light who can read the future and a Thief of Light who can steal "luck" are fundamentally interacting with the same force, "fortune"; one just happens to be a fortune teller while the other is a fortune stealer. and that's not just wordplay, the two meanings of fortune are literally the same! being "lucky" is just the name someone like Vriska gives to the idea of having a "good fortune"; literally just having a positive destiny or fate, which a Seer of Light would be able to read.
the synonymity of fate and luck are evident in the language we use to describe them; moira (as in moirallegience) and kismet (as kismesissitude) both mean "fate" but also "allotment" or "portion", to be lucky, or to be someone who steals fortunes, literally just means to take the good allotment for yourself and leave the people around you with the bad ones. this should be particular obvious in Homestuck, where possibilities are represented by branching timelines; if you're lucky, that just means the alpha timeline is the one where you got the best fortune, and if you're a fortune teller that means you can read these "fortuitous outcomes" into the future. this is only driven home by Aranea's plan, which does not involve "luck" or "knowledge" as we tend to think of them but rather the very literal twisting of fortune to make one timeline more fortuitous than the others.
heir of time or prince of mind?
Daily 6 - Prince of Mind
If Maids are creators, and Hope is associated with positive emotions, could a Maid of Hope have the power to summon a laugh track whenever they wanted?
Rule of Thumb: It's ALWAYS correct to use Classpect Powers for bad puns, references, and dumb jokes. 👀
PRIMARY: PHYSICAL SECONDARY: CONCEPTUAL
Primaries and Secondaries are how a player’s powers manifest. Physical primaries mean they manifest physically and manifest conceptually as a secondary.
JOSEPH JOESTAR
Heirs of Mind have an uncanny ability to follow someone's thought process easily. This can make them amazing friends or eerie people who always seem to be able to see through others.
PROFILER
In line with being able to follow someone's train of thought, Heirs of Mind are able to metaphorically step in a person's mind should they put in the effort. A more literal version of this ability can be used as a spell.
As an Heir, this class has ambient, uncontrollable abilities as every other Heir does. This is because Heir classes are served and protected by their aspect, meaning Heirs of Mind are naturally protected by Mind.
ANGEL RADIO
Heirs of Mind may accidentally pick up stray thoughts, especially those pertaining to wishing them harm so they may avoid it.
THINK OF ME FONDLY
When in danger, enemies may suddenly find themselves thinking positively of an Heir of Mind.
CUE CARD
In battle, an Heir of Mind may pick up on opponents strategies eerily fast; a physical version of JOSEPH JOESTAR.
Any spell this class can use at Level One, including but not limited to:
I THINK THEREFORE I AM - the ability to actually assume the mind of someone else, EXTREMELY disorienting.
SIMON SAYS - Jedi mind trick. Yeah.
HORROR GAME TAPES - the ability to infuse memories into items, allowing Heirs of Mind to deliver vital information to party members.
TELEPATHY - the ability to communicate with someone through thoughts - if the creature thinks, telepathy works.
THRALL - A cross between SIMON SAYS and TELEPATHY, controlling someone's actions by beaming thoughts into their heads.
companion blog to musingsonprinces-blog, this is where I gather interesting classpect posts
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