Video Game Idea: A Shmup Inspired By US Labor History, Particularly In Appalachia In A Way That @afloweroutofstone

Video Game Idea: A Shmup inspired by US labor history, particularly in Appalachia in a way that @afloweroutofstone and @lang-lassiter might dig.

Basically a group of miners working in horrible conditions on a planet far in space go on strike. The corporation who owns the planet collaborates with the Galactic Federation to take ‘em out. The player character is an old; beardy hillbilly-lookin type veteran of some long-ago space war who still owns the ship he used in it, albeit in somewhat ramshackle condition.

It’d be part classic SHMUP/rail shooter/aerial-dogfight-game, but also part resource management as you have to pick up parts from destroyed foes to repair and add on to your ship, because it;s constantly breaking down and in need of repairs.

As for the inspiration…

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1 year ago

Devil Summoner: Lost Memories This album is an original set of compositions for the Megami Tensei fan project "Lost Memories", which is based on old JRPG music, specifically the PS1-era games.

You can also find the album on Bandcamp


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7 years ago
Screenshots For The NES Version Of “The Secret World Of Arrietty” (借りぐらしのアリエッティ).
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5 years ago

The 12 Tracks of Christmas 2019 Track 3: Nightmares Won’t Chill (Course BGM #04) [from “Nightmare Busters”], by Denji Koshiro Original Track: Chilling Air

Don’t worry, folks; this album ain’t gonna turn into “R.I.P.1.0.3. x XMAS 2019”. Pinkie swear, this is a one off.

Nightmare Busters is an older project of mine that holds a special place in my heart; it was the first fully-fledged Gonkaka project I ever worked on and completed, as well as the first (and so far, the only full-length) chiptune project I’ve put together. If memory serves me correctly it’s initial release on 103 Records was the first release I ever charged for- this was before the “pay what you want or get for free” clause was mandatory. It definitely shows it’s age compositionally, as well as my inexperience in terms of sound design- not helped by the inconsistency of sound design between tracks (each piece basically uses entirely different sets of waveforms/“instruments”, which is not at all period-accurate for what was supposed to be an arcade game from the late 80s/early 90s)- but it’s only with the benefit of experience and hindsight that I can say all of that. And of course, none of that takes away from the fact that I sat down and put the time in to create an entire album using software I was pretty much completely knew with on a mobile device, working on rough “game design” documentation alongside it with help from Dio (who provided the excellent cover art). I did grow discontent with it after a period, and strongly enough to actually take the initial release of the album down, though cooler heads would eventually prevail and the idea to re-release it swam around in my head for a while before it eventually dropped in 2017, with the story surrounding it reworked to frame the version of Nightmare Busters that music was written for, in Gonkaka/Nincom lore, being an overly ambitious prototype from a freshly established company that collapsed under it’s own weight. The story does state however that Nightmare Busters was eventually revisited by Nincom, re-imagined for the console that in-universe stands in for the Playstation.

That’s where this song comes in, but first I should probably explain what Nightmare Busters is about. Like, the in-story game, I mean. Strap in folks; this is gonna be a long one. So much so in fact that I’m going to throw up a readmore to preserve the sanity of mobile users, but I encourage you to read further!

Keep reading


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1 year ago
Art By @rinth444. An Interpretation Of 20 Characters From The First Four Books In The Book Of The New

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6 years ago
I Never Got Around To Posting The Finished Version Of This For Some Reason? Well Anyway, Here’s A Little
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7 years ago
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6 years ago
Made A Little Pixel Animation For A Friend, Done In The Style Of An Encounter From An Old DOS Space Exploration

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Done entirely with an EGA palette of 16 colours, which was pretty much the best you could get in 1986. ;)


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gamesthatdontexist - Games That Don't Exist
Games That Don't Exist

A collection of epistolary fiction about video games that don't exist

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