Video Game Idea: A Shmup inspired by US labor history, particularly in Appalachia in a way that @afloweroutofstone and @lang-lassiter might dig.
Basically a group of miners working in horrible conditions on a planet far in space go on strike. The corporation who owns the planet collaborates with the Galactic Federation to take ‘em out. The player character is an old; beardy hillbilly-lookin type veteran of some long-ago space war who still owns the ship he used in it, albeit in somewhat ramshackle condition.
It’d be part classic SHMUP/rail shooter/aerial-dogfight-game, but also part resource management as you have to pick up parts from destroyed foes to repair and add on to your ship, because it;s constantly breaking down and in need of repairs.
As for the inspiration…
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Well, I may be cheating a bit for the drabble, but I might as well write what exactly that vector graphics-y game idea I was talking about is.
Black Skies, for the long and short of it, is a science-fantasy Zelda-like game idea that’s been bouncing around in my head for a while now, with a pseudo-vector-graphics style and a world inspired by pre-gaming-crash-styled games and the 70s-type sci-fi and fantasy it drew from, set in a world that has moved on, where you’re a lone mercenary set on rescuing a princess from a malevolent force of space demons .
Of course, the idea, as it stands so far, is a fair ways more complex than that, but read on for more info there…
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So, I think I did some concept stuff for it ages ago, but here’s some art design stuff for a game idea I had, sort of a melancholy-y vector-graphics Zelda-like inspired by the aesthetics of pre-crash video games.
On the right is the heroine, on the left is what is basically my idea for a design of the “goomba” species.
In my head, the game idea’s called Black Skies, and I’ll tell you more about it if you wanna hear…