jon: *reads the message that says arya and bran are on winterfell*
jon: *gets on a boat*
davos: your grace, what are you doing?
jon: my siblings are back on winterfell
davos: your grace, you can't leave...
jon: it means you can adopt them
davos: *jumps to the boat*
gendry: what are both of you doing?
jon: my brother bran and my sister arya are back on winterfell
gendry: arya is alive?
jon: yes
gendry: *jumps to the boat*
gendry: four years of rowing are worth for something
Do people really not see the appeal of enemies-to-lovers? I keep seeing these ridiculous posts about how Problematic it is that people are shipping people who *gasp* have fought in canon *clutches pearls*. It’s totally fine to not enjoy the trope, but to pretend like it’s some ridiculous new idea that “silly 14 y/o fangirls” have made up and it has no appeal outside of a “bad boy kink” (which is very patronizing and sudetly misogynistic phrase) is extremely disingenuous. Enemies-to-lovers is one of the oldest and most enduring fictional stories of all time, and for good reason. Because many, many people enjoy it for many, many different reasons. I’m going to focus on het enemies-to-lovers and the female gaze because that’s where I see the most controversy happening. Although there certainly is a lot to be said about slash/femslash enemies-to-lovers, especially how it can be used to explore internalized homophobia and the gay experience, and I may make a follow-up post about that.
What baffles me the most is people that accuse enemies-to-lovers of being inherently abusive or abusive when there’s any actual conflict (like, you know, stories have) beyond something boring that no one would write like they stepped on each other’s toes in a movie theater. This extreme purity police attitude shows a lack of any understanding about storytelling and what like...fiction is. But diving even deeper into this claim, enemies-to-lovers is in dynamically the exact opposite of an abusive relationship, and that in of itself is a large part of its appeal for a lot of people. No intimate abuser will announce themselves as your sworn enemy, they will present themselves as everything you have ever wanted and the most perfect partner you could imagine. Instalove, the exact opposite of enemies-to-lovers, is actually the trope that resembles love bombing aka how most abusive relationships start. One of the reasons enemies-to-lovers can be so appealing, especially to women and people who have been in toxic relationships, is because when the enemy becomes your lover - you know they mean it. You know how they behave with their enemies, you know the darkest part of them and you don’t need to worry about what is lurking beneath the surface because you’ve already seen it and battled it and gotten past it.
As far as being misogynistic, enemies-to-lovers is literally a power fantasy for the female gaze. It’s the idea of someone who once opposed you being so enamored by you in your most unfiltered, non-seductive form that they listen to you, see things from your perspective, and ultimately align their strength with yours. Women are told that we need to make ourselves small and inoffensive and perfect to attract men or anyone or anything positive, so of course the idea that someone could become deeply enamored, almost against their will, with you when you are actively fighting them, arguing with them, challenging them etc. that those qualities, that being opinionated and angry and passionate and strong, could be the very thing that attracts them to you is a subversion of that idea. And enemies are equals, for a woman to be considered a worthy adversary to a man (and not by becoming a man to him or a sexual “temptress”) means the woman is being respected as his equal. This is a dynamic entirely based on equality, it relies on both characters being of equal strength, much more so than most romance tropes.
This is not exclusive to the female gaze though, in general it’s a fantasy that many can appreciate. Everyone has insecurities and bad moods, and intimacy is difficult for everyone (to varying degrees). In an enemies-to-lovers ship, the lovers have already seen each other in their most unromantic state. They have seen each other screaming with the rage of battle, have seen each other’s scorn and sneer, have seen each other so intimately that once they enter “lovers” and even “to”, there is nothing new to discover except the good parts. Imagine if you could get into a relationship where you don’t have to worry about what your partner’s hiding or if they will reject you because you always know the worst of each other, have already accepted it, and now get to fall in love discovering only the good parts. It creates a very intimate and intense dynamic.
On the other hand, there’s the appeal from the perceptive of the antagonist. Some people prefer to identify their trauma or pain or insecurities with antagonists rather than protagonists because they don’t see that part of themselves as the hero and/or they don’t want to have to hold that part of themselves up to some pristine standard. Some people want to see the dark part of themselves go full dark and then be loved anyways. The idea that you can always change for the better, that you are always worthy of love no matter how damaged you think you are. The idea that someone bright and good could see the most angry, hurt, ugly part of you and still love you. That is a very hopeful and positive message to a lot of people. I will never understand these types of people’s hateful opposition to redemption and healing, because I truly think that’s one of the most beautiful and powerful messages a story can have when it’s done right. The obsession some people have with punishment and condemnation simply is not healthy or productive.
Also, if people could stop infantalizing women as if we can’t differentiate reality from fiction with our silly girl brains, and also stop demonizing girls/women for exploring their sexuality in fiction by calling every goddamn thing “fetishization” - basically just stop being misogynistic af, yeah that’d be great thanks.
Haha I'm sure this will end well (sorry for lazy art T^T)
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awwww, what a cute reunion! I'm sure this will last and they will live happily ever after. (click smaller images to see them bigger!)
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I don’t know if something like this already exists, but I felt that I needed this so here you go XD
Baby Bee AU fluff after the angst 🥺🤲
Reylos:
The Red String of Fate - Rey’s Force Vision
( So as I promised here’s my Episode IX re-make, part 1 💙) ( TROS does not exist, my epIX re-creation is not related to that garbage movie at all )
Rey goes for a walk in the forest, to find peace…to find answers within herself….Then suddenly she feels something in the Force…a figure of a small boy runs across the path in front of her. He feels somehow familiar…
As she watches the child, the trees begin to thin and transform into tall white pillars…
A tall figure appears in the distance, the little boy happily runs to him…the man holds out its arms, swinging the laughing child into the air..she could recognize “him” anywhere…Ben. And their child. Her family.
When she opened her teary eyes again…the force vision was gone.
She was alone with her thoughts again…but was she tho?
I had a strange feeling of deja vu during the whole freakin' game! It's literally a genderbender version of reylo Jesus fuckin' Christ!!!
Btw, am I the only one who believes Trilla is still alive just wounded?
-Satisfy the plot; if you set something up a certain way, don't just decide to deviate from it for no reason. As a creator I have a duty to satisfy the story, and also the audience. I want the audience finishing my story and going "Yes, that's the end." And be able to sigh, think for a moment, and feel satisfied. Not feel like their time was wasted.
-Answer the Questions; I might not be able to answer every question, but I can answer the points that need a solution. I can at least make it have a logical conclusion.
-Don't Kill a Character for Depth; Characters can die, but a character death should not be the substitute for emotional depth. There should be a reason for the death.
- Don't Unexpectedly Kill a Character; kind of a second part to the one above. Especially when it comes to main characters, just suddenly having them die when there was no reason for them to? Just so you can shock people? You should know the ending of your characters from the beginning of the journey. If you don't know their ending, then you can't truly bring justice to the character.
- Stop Being So Fucking Tragic; Look, sometimes tragic stories are beautiful, but I personally think they should mostly stay in the historical and indie genres. Not science fiction and fantasy. Some tragedy is good, but why the does THE END have to also be tragic? I go to movies and read books to ESCAPE tragedy and heartache. Yes there's a little through the journey, but the end is always worth it. Don't say your film/show is hopeful, or fun, or even bittersweet and not deliver. Say it with me now: A main character surviving ALONE is NEITHER hopeful, fun, or bittersweet. It's just fucking SAD!
-It's OK for the Audience To Guess the Ending: I think the biggest thing this decade is creators being obsessed with audiences not being able to guess how the story ends. Here's a fucking shocker for those creators: IF NO ONE CAN GUESS THE ENDING THEN YOU HAVEN'T SET UP THE STORY WELL! You can make an audience member go "hold up, is this ending going to happen?" And have that uncertainty, but if no one saw how your story would end (with the exception of mysteries) then you didn't set up the story in a cohesive enough manner.
-Once a Story Is Done, It Should be Done; I can slightly understand killing off a main character to prevent some other outside parties from putting pressure to make "more" even when the story is done. However, this is the point of standing your ground. You are the owner, it is your property, and you have the right to make the decision to say "No, I ended that story in a satisfying way. Yes, the characters are still alive but their time is over." Also, on a side note with that, make sure that if you ever sign your creative work to someone to help distribute, you make sure the contract says nothing about them owning the franchise and continuing it with or without your support.
- Romance Should Make People Happy; If your story is going to have a romance, please don't always make it tragic. Sometimes a tragic romance is beautiful and bittersweet. But when you already have characters who are damaged, bruised, touch starved, and need somebody to love and hold them, why are you making it extra tragic? Why are you making these characters so desperate for real happiness, then not giving it to them? That's dissatisfying, it's heart-wrenching in the worst of ways, and it makes audience's not want to go back and watch it again. Seriously, it hurts too much to watch. What a fucking concept: People don't like to constantly be sucker punched in the heart with endless suffering.
- Don't Create Unrealistic Expectations; These companies are trying so hard to keep their franchise a secret the day of the release; that I'm fine with. What I'm not fine with are what everyone else is forced to say to comply with said policy. They leave audience members with non-answers that give way to wild speculation, crazy different theories, and ultimately leads to everyone's disappointment. You don't want to reveal? Then simply say "I can't tell you." Or "I unfortunately can't talk about that, yet."
- Don't Fanservice; This goes in hand with the plot. If you have a multiple part series, you need to stick with your plan no matter what happens. Sometimes fans want a lot out of a story, which can be both a great and terrible thing. It shows interest in the project, but it also puts pressure on the creator to advance the plot lines the audience wants, and that could simply be too much for both the story and the creator. So stick with your gut, and only change a character or story arc if YOU decide that it's better that way.
These are all not necessarily for all three of them at the same time. Some are for two, some just for one, and some for all. Either way, they are things I have learned from being in these fandoms, spending so much time on each of them, and being brutally disappointed for varying reasons. 2019 has kicked my ass when it comes to fandoms and ships.
If anyone has any more they wish to add, feel free to give it a reblog with your own additions. I look forward to reading them.