Silt

Silt

Change a single letter and change the word game

I want to play a game with you all.

You have to make a new word by changing only one letter of the last word.

Dirt

More Posts from Secondtimestheharm and Others

1 year ago
I Re-worked The Last Wallpaper Set Since They Didn't Seem Very Popular. Hopefully You All Like These
I Re-worked The Last Wallpaper Set Since They Didn't Seem Very Popular. Hopefully You All Like These
I Re-worked The Last Wallpaper Set Since They Didn't Seem Very Popular. Hopefully You All Like These
I Re-worked The Last Wallpaper Set Since They Didn't Seem Very Popular. Hopefully You All Like These
I Re-worked The Last Wallpaper Set Since They Didn't Seem Very Popular. Hopefully You All Like These
I Re-worked The Last Wallpaper Set Since They Didn't Seem Very Popular. Hopefully You All Like These
I Re-worked The Last Wallpaper Set Since They Didn't Seem Very Popular. Hopefully You All Like These
I Re-worked The Last Wallpaper Set Since They Didn't Seem Very Popular. Hopefully You All Like These
I Re-worked The Last Wallpaper Set Since They Didn't Seem Very Popular. Hopefully You All Like These

I re-worked the last wallpaper set since they didn't seem very popular. Hopefully you all like these better- I know I definitely do. xxx

Ethel Cain requests by @the-mysticmoon

Please reblog if you use, it really helps me out!

11 months ago

pls rb if you think cuddling doesn't have to be s3xual

im tryna prove a point to my bf's mother help me out

11 months ago

List of character flaws that could make a funny original character (OC) even more entertaining

Chronic clumsiness: Tripping, stumbling, and knocking things over with comedic regularity.

Absurdly bad luck: Experiencing a series of comically unfortunate events.

Exaggerated laziness: Finding increasingly creative ways to avoid doing any work.

Uncontrollable laughter: Breaking into fits of giggles at the most inappropriate moments.

Inability to keep a secret: Accidentally blurting out confidential information or gossip.

Extreme forgetfulness: Frequently losing belongings or forgetting important appointments.

Obsessive-compulsive quirks: Engaging in peculiar rituals or behaviors for no apparent reason.

Social awkwardness: Saying and doing the most cringeworthy things in social situations.

Over-the-top dramatics: Reacting melodramatically to even the smallest of inconveniences.

Excessive talkativeness: Rambling on endlessly without realizing they've lost their audience.

Compulsive lying: Fabricating outlandish stories to impress others or get out of trouble.

Food obsession: Constantly eating or talking about food, even in inappropriate contexts.

Nervous tics: Displaying quirky mannerisms or habits when feeling anxious.

Paranoid tendencies: Jumping to wild conclusions and imagining elaborate conspiracy theories.

Uncontrollable curiosity: Snooping around and getting into trouble due to a relentless need to know.

Over-the-top superstitions: Believing in absurd lucky charms or rituals.

Excessive hypochondria: Constantly diagnosing themselves with imaginary illnesses.

Silly phobias: Fearing utterly ridiculous things, like rubber ducks or clowns.

Inability to tell time: Consistently running late or showing up at bizarre hours.

Ridiculous fashion sense: Sporting outrageous outfits or hairstyles that defy all logic.

These flaws can turn your funny OC into a lovably eccentric character, bringing humor and charm to any story or situation they find themselves in.

11 months ago

List of 40 character flaws

Stubbornness, Unyielding in one's own views, even when wrong.

Impatience, Difficulty waiting for long-term results.

Self-doubt, Constant uncertainty despite evident abilities.

Quick temper, Excessive reactions to provocations.

Selfishness, Prioritizing one's own needs over others'.

Arrogance, Overestimating one's own abilities.

Trust issues, Difficulty trusting others.

Perfectionism, Setting unreachable high standards.

Fear of change, Avoiding changes.

Haunted by the past, Old mistakes or traumas influencing the present.

Jealousy, Envious of others' successes.

Laziness, Hesitant to exert effort.

Vindictiveness, Strong desire for revenge.

Prejudice, Unfair biases against others.

Shyness, Excessive timidity.

Indecisiveness, Difficulty making decisions.

Vulnerability, Overly sensitive to criticism.

Greed, Strong desire for more (money, power, etc.).

Dishonesty, Tendency to distort the truth.

Recklessness, Ignoring the consequences of one's actions.

Cynicism, Negative attitude and distrust.

Cowardice, Lack of courage in critical moments.

Hotheadedness, Quick, often thoughtless reactions.

Contentiousness, Tendency to provoke conflicts.

Forgetfulness, Difficulty remembering important details.

Kleptomania, Compulsion to steal things.

Hypochondria, Excessive concern about one's health.

Pessimism, Expecting the worst in every situation.

Narcissism, Excessive self-love.

Control freak, Inability to let go or trust others.

Tactlessness, Inability to address sensitive topics sensitively.

Hopelessness, Feeling that nothing will get better.

Dogmatism, Rigidity in one's own beliefs.

Unreliability, Inability to keep promises.

Closed-offness, Difficulty expressing emotions.

Impulsiveness, Acting without thinking.

Wounded pride, Overly sensitive to criticism of oneself.

Isolation, Tendency to withdraw from others.

8 months ago

Principles and Laws of Magic for Fantasy Writers

Fundamental Laws

1. Law of Conservation of Magic- Magic cannot be created or destroyed, only transformed.

3. Law of Equivalent Exchange- To gain something, an equal value must be given.

5. Law of Magical Exhaustion- Using magic drains the user’s energy or life force.

Interaction and Interference

4. Law of Magical Interference- Magic can interfere with other magical effects.

6. Law of Magical Contamination- Magic can have unintended side effects.

8. Law of Magical Inertia- Magical effects continue until stopped by an equal or greater force.

Resonance and Conditions

7. Law of Magical Resonance- Magic resonates with certain materials, places, or times.

9. Law of Magical Secrecy- Magic must be kept secret from the non-magical world.

11. Law of Magical Hierarchy- Different types of magic have different levels of power and difficulty.

Balance and Consequences

10. Law of Magical Balance- Every positive magical effect has a negative consequence.

12. Law of Magical Limitation- Magic has limits and cannot solve every problem.

14. Law of Magical Rebound- Misused magic can backfire on the user.

Special Conditions

13. Law of Magical Conduits- Certain objects or beings can channel magic more effectively.

15. Law of Magical Cycles- Magic may be stronger or weaker depending on cycles (e.g., lunar phases).

17. Law of Magical Awareness- Some beings are more attuned to magic and can sense its presence.

Ethical and Moral Laws

16. Law of Magical Ethics- Magic should be used responsibly and ethically.

18. Law of Magical Consent- Magic should not be used on others without their consent.

20. Law of Magical Oaths- Magical promises or oaths are binding and have severe consequences if broken.

Advanced and Rare Laws

19. Law of Magical Evolution- Magic can evolve and change over time.

20. Law of Magical Singularities- Unique, one-of-a-kind magical phenomena exist and are unpredictable.

Unique and Imaginative Magical Laws

- Law of Temporal Magic- Magic can manipulate time, but with severe consequences. Altering the past can create paradoxes, and using time magic ages the caster rapidly.

- Law of Emotional Resonance- Magic is amplified or diminished by the caster’s emotions. Strong emotions like love or anger can make spells more powerful but harder to control.

- Law of Elemental Harmony- Magic is tied to natural elements (fire, water, earth, air). Using one element excessively can disrupt the balance and cause natural disasters.

- Law of Dream Magic- Magic can be accessed through dreams. Dreamwalkers can enter others’ dreams, but they risk getting trapped in the dream world.

- Law of Ancestral Magic- Magic is inherited through bloodlines. The strength and type of magic depend on the caster’s ancestry, and ancient family feuds can influence magical abilities.

- Law of Symbiotic Magic- Magic requires a symbiotic relationship with magical creatures. The caster and creature share power, but harming one affects the other.

- Law of Forgotten Magic- Ancient spells and rituals are lost to time. Discovering and using forgotten magic can yield great power but also unknown dangers.

- Law of Magical Echoes- Spells leave behind echoes that can be sensed or traced. Powerful spells create stronger echoes that linger longer.

- Law of Arcane Geometry- Magic follows geometric patterns. Spells must be cast within specific shapes or alignments to work correctly.

- Law of Celestial Magic- Magic is influenced by celestial bodies. Spells are stronger during certain astronomical events like eclipses or planetary alignments.

- Law of Sentient Magic- Magic has a will of its own. It can choose to aid or hinder the caster based on its own mysterious motives.

- Law of Shadow Magic- Magic can manipulate shadows and darkness. Shadowcasters can travel through shadows but are vulnerable to light.

- Law of Sympathetic Magic- Magic works through connections. A spell cast on a representation of a person (like a doll or portrait) affects the actual person.

- Law of Magical Artifacts- Certain objects hold immense magical power. These artifacts can only be used by those deemed worthy or who possess specific traits.

- Law of Arcane Paradoxes- Some spells create paradoxes that defy logic. These paradoxes can have unpredictable and often dangerous outcomes.

- Law of Elemental Fusion- Combining different elemental magics creates new, hybrid spells with unique properties and effects.

- Law of Ethereal Magic- Magic can interact with the spirit world. Ethereal mages can communicate with spirits, but prolonged contact can blur the line between life and death.

- Law of Arcane Symbiosis- Magic can bond with technology, creating magical machines or enchanted devices with extraordinary capabilities.

- Law of Dimensional Magic- Magic can open portals to other dimensions. Dimensional travelers can explore alternate realities but risk getting lost or encountering hostile beings.

- Law of Arcane Sacrifice- Powerful spells require a sacrifice, such as a cherished memory, a personal item, or even a part of the caster’s soul.

---

✨ Hello, I'm Kali, The Plot Mage! ✨

I’m here to ignite your creativity and help you craft your next bestseller! Today is your lucky day, writer! 🪄 Whether you're battling writer's block or building an epic fantasy world, I've got just the tool you need to make your writing journey enjoyable and organized.

Introducing the all-in-one writer’s toolkit designed by a fellow fantasy writer. 🌟 This comprehensive resource includes:

- An in-depth worldbuilding worksheet (covering religion, lore, factions, currency, economics, and more)

- Character development worksheet

- Series roadmap

- Outlining and guided plot planning section

- Relationship dynamic worksheet

- Idea dump and a repository of helpful writing resources

- Task planner (from brainstorming to publishing and book marketing)

- Plus, free editable wanted posters and fantasy illustrations because you're special ❤️

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Principles And Laws Of Magic For Fantasy Writers
Principles And Laws Of Magic For Fantasy Writers
Principles And Laws Of Magic For Fantasy Writers
Principles And Laws Of Magic For Fantasy Writers
Principles And Laws Of Magic For Fantasy Writers
Principles And Laws Of Magic For Fantasy Writers
Principles And Laws Of Magic For Fantasy Writers
theplotmage.etsy.com
📚 Publish Your Book in 30 Days! Create Your First Bestseller with Our Notion Dashboard! 🚀 Unleash your creativity and craft your next bestse
4 months ago
Tiny Inky Cap

Tiny inky cap

5 months ago

Hozier singing Fairytale of New York by The Pogues tonight on SNL (if anyone wanted the mp3)

11 months ago
The Knight Of The Flowers (1894)
The Knight Of The Flowers (1894)
The Knight Of The Flowers (1894)
The Knight Of The Flowers (1894)

The Knight of the Flowers (1894)

— by Georges Rochegrosse

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secondtimestheharm - Second Time's The Harm
Second Time's The Harm

She/TheyWelcome to my Trash Pile™ New blog, Old user (I forgot my password) Original content will be rare, if it happens at all

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