Reading fantasy again, I've started thinking about how odd it is how in books like that, the non-human races invariably scoff at human frailty and vulnerability, even those that they'll call friends. Like that's mean?? Why would you be a dick to your friend who you know is not capable of as much as you are, and it's not their fault they were born like that. That's mean.
Like consider the opposite: Characters of non-human races treating their human companions like frail little old dogs. Worrying about small wounds being fatal - humans die of small injuries all the time - or being surprised that humans can actually eat salt, even if they can't stomach other spicy rocks. Being amazed that a human friend they haven't seen in 10 years still looks so young, they've hardly aged at all! And when the human tries to explain that they weren't going to just unexpectedly shrivel into a raisin in 10 years, the longer-lifespan friend dismisses this like no, he's seen it happen, you don't see a human for 10 or 20 years and they've shriveled in a blink.
Elves arguing with each other like "you can't take her out there, she will die!" and when the human gets there to ask what they're talking about, they explain to her that the journey will take them through a passage where it's going to be sunny out there. Humans burn in the sun. And she will have to clarify that no, actually, she'll be fine. They fight her about it, until she manages to convince them that it's not like vampires - humans only burn a little bit in the sun, not all the way through. She'll be fine if she just wears a hat.
Meanwhile dwarves are reluctant to allow humans in their mines and cities, not just out of being secretive, but because they know that you cannot bring humans underground, they will go insane if they go too long without seeing the sun. Nobody is entirely sure how long that is, but the general consensus is three days. One time a human tries to explain their dwarf companion that this is not true, there are humans that endure much longer darkness than that. As a matter of fact, in the furthest habited corners of the lands of the Northmen, the winter sun barely rises at all. Humans can survive three weeks of darkness, and not just once, but every single year.
"Then how do they sane?" Asks the dwarf, and just as he does, the conversation gets interrupted by the northland human, who had been eavesdropping, and turns to look at them with an unnerving glint in her colourless grey eyes, grinning while saying
"That's the neat part, we don't."
I hate the “Thoreau’s mom did his laundry” criticism so much, it drives me crazy.
Henry Thoreau did not go to Walden Pond because he thought it would be a fun adventure. He went into the woods because he was deeply depressed and burnt out. He was running from the horror of his brother and best friend recently dying in his arms, and the haunting memory of causing the Fairhaven Bay fire. His friend Ellery Channing literally gave him the ultimatum of either taking some time off to write and think, or else be institutionalized.
I think Thoreau’s mother saw her depressed son choosing to retreat into a small cabin in the woods, and was worried about him. Of course she did his laundry - just as Ralph Waldo Emerson probably brought him firewood and bread. These were not chores of obligation to support a “great” man, but services of love to help their deeply depressed 28yo son and friend.
And if you ask me, there’s a lesson in that - to “suck out the marrow of life” and “live deliberately,” one must also accept help offered from the people in your life who love you. There is no true transcendentalism or individualism without love and friendship behind it.
umm do you have any good gateway books into second wave feminism 😓
So if you want to read some of the defining books of the era I'd say
Sexual Politics, Kate Millett
Ob/Gyn, Mary Daly
Dialectics of Sex, Shulamith Firestone
Intercourse; Right-Wing Women; Woman Hating; Pornography; all four by Andrea Dworkin
Against Our Will, Susan Brownmiller
Ain't I a Woman, bell hooks
Sister Outsider, Audre Lorde
I haven't read it but I've also seen The Female Eunuch by Germaine Greer recommended a lot.
These are all good starts for second-wave feminism imo. upon reading them you'll also find some recommendations to other books as second-wave feminists referenced each other pretty often.
I would also advise reading history books written about the second-wave on the side. For example, Jewish Radical Feminism by Joyce Antler shades some light on Firestone's, Brownmiller's and Dworkin's life and political perspectives that helps put their work in context. Another really good one is Battling Pornography by Carolyn Bronstein, you can read this in a series with Pornography by Andrea Dworkin and Against Our Will by Susan Brownmiller. And then you also have The Trouble Between Us by Winifred Breines, about the tensions between white and black, straight and lesbian, upper and lower class second wave feminists. Also a very interesting read that puts some works in context and still has strong relevance nowadays
✧ They notice what isn’t said. The gap. The silence. The missing piece.
✧ They explain complex things in the simplest words. No ego, just clarity.
✧ They pause before answering, not because they’re unsure, but because they’re calculating what not to say.
✧ They remember names. Tiny details. The kind of stuff people don’t expect anyone to keep.
✧ They don’t correct people when they’re wrong. Unless it matters. Then it’s precise.
✧ They ask smart questions and actually listen to the answers.
✧ They use sarcasm as camouflage, people underestimate snarky geniuses.
Impulsiveness : Acts on instinct without careful planning. Perfectionism : Sets unrealistically high standards, leading to self-criticism. Indecisiveness : Struggles to commit to decisions or choose a path. Arrogance : Overestimates one’s abilities and dismisses others. Pessimism : Habitually expects negative outcomes in most situations. Cynicism : Distrusts the motives and sincerity of others. Overconfidence : Places excessive faith in one’s skills, often underestimating risks. Stubbornness : Resists change and refuses to adapt to new ideas. Jealousy : Feels envious of others' success or possessions. Insecurity : Experiences frequent self-doubt and a lack of confidence. Procrastination : Tends to delay tasks, often leading to missed opportunities. Passivity : Avoids taking initiative and relies on others to act. Aggressiveness : Responds with hostility or force rather than reason. Selfishness : Prioritizes personal gain over the welfare of others. Fragility : Is overly sensitive to criticism and easily discouraged. Egotism : Constantly focuses on oneself and one’s own importance. Defensiveness : Quickly rejects or rationalizes away critique or new information. Manipulativeness : Exploits others to fulfill personal needs or desires. Recklessness : Shows a careless disregard for potential risks or consequences. Resentfulness : Holds lingering bitterness and grudges over perceived wrongs. Distractibility : Finds it hard to maintain focus amid competing interests. Impatience : Lacks the willingness to wait, often spoiling opportunities to learn. Perfunctory : Performs actions in a mechanical, uninspired manner. Self-Doubt : Consistently questions personal abilities and decisions. Arbitraryness : Makes decisions based on whim rather than reason or evidence. Rigidity : Is inflexible and unwilling to consider alternative viewpoints. Gullibility : Trusts too easily, often leading to being misled or deceived. Obsession : Becomes excessively fixated on particular ideas or details. Aloofness : Maintains emotional distance, appearing detached or indifferent. Intolerance : Refuses to accept differing perspectives or lifestyles.
Mix genres and time periods: Experiment by combining elements from different eras or genres to create unique settings and narratives.
Use "what if" scenarios: Pose unexpected questions (e.g., What if time travel operated on emotions rather than mechanics?) to spark novel ideas.
Draw from diverse mediums: Engage with art, music, or even scientific papers to inspire unexpected plot twists.
Embrace absurdity: Let illogical or surreal ideas guide you; sometimes the wildest thoughts lead to compelling stories.
Reverse clichés: Identify common tropes in your favorite genres and deliberately invert them to create fresh perspectives.
Incorporate personal anomalies: Transform your idiosyncrasies and personal struggles into rich, multi-dimensional characters.
Use mind-mapping: Visually plot your ideas in a freeform way to uncover hidden connections between disparate elements.
Rain: cleansing, sadness, renewal, obstacles
Sunshine: happiness, hope, clarity, energy
Storms: conflict, turmoil, dramatic change
Snow: purity, stillness, coldness, isolation
Fog: confusion, mystery, uncertainty
Wind: change, freedom, unrest, communication
Eagle: freedom, vision, strength, courage
Lion: bravery, power, leadership, pride
Dove: peace, love, innocence, spirituality
Wolf: loyalty, cunning, survival, community
Snake: transformation, danger, temptation, wisdom
Butterfly: transformation, beauty, impermanence
Rose: love, beauty, passion, secrecy
Oak Tree: strength, endurance, wisdom
Willow Tree: sadness, flexibility, resilience
Lotus Flower: purity, enlightenment, rebirth
Ivy: friendship, fidelity, eternity
Cactus: endurance, protection, warmth
Mirror: self-reflection, truth, illusion
Key: opportunity, secrets, freedom
Bridge: connection, transition, overcoming obstacles
Candle: hope, spirituality, life, guidance
Clock: time, mortality, urgency
Mask: disguise, deception, concealment
One: beginnings, unity, individuality
Two: partnership, balance, duality
Three: creativity, growth, completeness
Four: stability, order, foundation
Five: change, adventure, unpredictability
Seven: mystery, spirituality, luck
Spring: renewal, birth, growth, hope
Summer: vitality, abundance, joy, freedom
Autumn: change, maturity, decline, reflection
Winter: death, stillness, introspection, endurance
Light: knowledge, purity, safety, enlightenment
Darkness: ignorance, evil, mystery, fear
Shadow: the unconscious, secrets, mystery
Twilight: ambiguity, transition, mystery
Fire: passion, destruction, energy, transformation
Water: emotion, intuition, life, change
Earth: stability, grounding, fertility, growth
Air: intellect, communication, freedom, change
Updated 9th September 2024 More writing tips, review tips & writing description notes
Facial Expressions
Masking Emotions
Smiles/Smirks/Grins
Eye Contact/Eye Movements
Blushing
Voice/Tone
Body Language/Idle Movement
Thoughts/Thinking/Focusing/Distracted
Silence
Memories
Happy/Content/Comforted
Love/Romance
Sadness/Crying/Hurt
Confidence/Determination/Hopeful
Surprised/Shocked
Guilt/Regret
Disgusted/Jealous
Uncertain/Doubtful/Worried
Anger/Rage
Laughter
Confused
Speechless/Tongue Tied
Fear/Terrified
Mental Pain
Physical Pain
Tired/Drowsy/Exhausted
Eating
Drinking
Warm/Hot
Having an “expert” character conveniently fuck up right when the plot needs it to happen, when they otherwise would never, always loudly looks like the hand of the author sabotaging things. Which is exactly what’s happening.
However, if you set up that scene in a way where that fuckup is possible and warranted, you can turn “this is so contrived” to “omg I knew that was going to happen”.
Some suggestions!
Firstly, if we’re dealing with humans, humans are not machines. Variability in skill even at the expert level happens. Go watch the Olympics or any professional sporting event and people have terrible days all the time.
In fiction, a conveniently terrible day because that’s just how this works doesn’t fly. Diablos ex machinas tend to go over easier than deus ex machinas, but a character failing at a critical challenge in the narrative for no reason screws with a lot of the tension and expectations. “For no reason” takes no effort by the author to set up and pay off, and it reads as cheap.
I am a novice archer. I write expert archers. I do not write supernaturally accurate archers. From the very beginning of my story, my expert, with four centuries of experience, isn’t nailing perfect kill shots with every hit. A) he doesn’t need to and B) leaving his enemy to die slowly and painfully is a low he will absolutely stoop to if he thinks it’s warranted.
He’s as good as he has to be and if he gets the job done, he doesn’t care if it’s a little messy. Him being messy and overconfident is what gets him in the end, too. If he’s trying, he’ll do better, but most of the time “eh, I got close enough, they’ll die eventually” is his mindset.
“Expert” in fiction being “this is a character who will reliably pass the challenges set up for them by the narrative”.
So if you have an “expert,” allowing them to get a little bit lazy and overconfident, or simply not think of themselves as needing to be perfect in a given situation, you allow yourself a lot of wiggle room for them to majorly fuck up.
Doesn’t work very well if I throw my archer into an archery tournament, but I haven’t done that, and I’ll get to that later.
Using the archery example once again: Archery is finnicky and precision is key. So if you’ve got your archer, or any marksman, in a windy environment, they have to work that much harder to factor in the wind when setting up their shot.
If it’s rainy, or the sun’s in their face, or it’s dark, or it’s loud and they can’t focus, these things aren’t exact data points the audience is going to do the math on. Or, if they and their enemy are moving, which, in combat, is highly likely.
Maybe your character didn’t get enough sleep, or they’re stressed about this moment, they’re cracking under the pressure, they’re doubting themselves, the enemy got into their head, or they’re distracted worrying about something else. Or they got drunk the night before, they ate too much or too little. They’re sick, their hands are sweaty, they’ve got a sinus headache. They’ve got cramps, or hot flashes, or earlier they pulled a muscle and it still tweaks.
These are all, once again, introducing doubt into the narrative so that, when they fuck up as the plot demands, the audience should consider “well they weren’t at their best, I believe it”.
—
The sloppy way to do this is to go, in the moment:
“But because it was windy, X missed his shot”.
Is this the first time the reader is learning that it’s windy? Pretty convenient to introduce it right as it becomes important.
Rather, establish your variable beforehand in a disconnected moment. Try to ground it to a different element, otherwise it might look like it’s being mentioned for no other reason than “this is important”. Or, if it’s environmental, bury it with the other sensory descriptors.
When establishing the scene and setting, casually mention how the wind is interacting with the characters—making their hair a mess, throwing pollen everywhere, making skirts billow, etc.
Have another character complain about this variable bothering them
Have the character instantly regret the decision they made the night before for unrelated reasons. Like, if they got drunk, now they’ve still got a headache.
Depends on the story and the audience, of course, but I personally think having the narrator explicitly call out the variable fuckery going on reads a bit hammy. I like letting the audience figure out what went wrong with the clues I give.
If the scene demands, I'll also let my characters get annoyed and upset about their shots going wrong and blaming the environment. So long as it's not "hand of the author here to tell you what went wrong" you've got options.
I wouldn’t pull this trick too many times, otherwise your “expert” ends up consistently not an expert and then their sudden success looks suspect and contrived.
If you are writing some sort of tournament where this character is deliberately setting themselves up for success and is considering all these variables… a great example I like is Todoroki vs Bakugo in My Hero Academia season 2.
Dude is an uncertain mess throughout the rest of his tournament once his “fuck you dad I’m gonna win by half-assing it” suddenly isn’t enough to beat Midoriya. He’s forced to face some Tragic Backstory and it throws him off his game—establishes doubt.
He has a string of successes once he starts taking baby steps with the other half of his powers, and in the finale, he’s up against someone where he really does have to give it his all if he wants to win. His brute force powers are up against someone who has honed his very specific and powerful abilities for a decade.
And he can’t do it.
The final fight stops being a matter of power metrics and who would win if they both were competing at their best with all the tricks in their playbook available, which is what most of the tournament had been up to this point.
Basically—it stops being a numbers game, and starts being an emotional one. If you have a character you need to fail at something, but who wouldn’t otherwise, consider shifting the battle from external to internal, so the task failure is just the catalyst for the real meat of the story: what this loss means to this person in the long run.
**Side note there are of course a ton of anime tournament fights probably better than this one, Rock Lee’s whole arc against Gaara is one of them, I just don’t remember it well enough to comment on it.
Not every reader is going to be savvy enough to go “well that’s going to be important later”. Use betas and editors to help gauge how vague or obvious your foreshadowing is.
But even if you have readers sussing out your foreshadowing: Part of the fun is figuring out how the journey will end, even if we know when and where. Otherwise tragedies and prequels wouldn’t be made.
The dramatic irony of knowing variable fuckery is at play when the character is unaware can be so fun as the audience. Horror films are kind of built on it.
(For the emotionally repressed, the quiet imploders, the “I’m fine” liars.)
✧ Cancels plans they were excited for.
✧ Sleeps too much—or barely at all.
✧ Snaps at tiny things, then immediately regrets it.
✧ Can’t stand silence, suddenly always has noise on.
✧ Dresses in oversized clothes to hide their body.
✧ Laughs too loudly. Smiles too tightly.
✧ Picks at their nails, lips, or skin.
✧ Constantly checks their phone, even though no one is texting.
✧ Stops answering messages altogether.
✧ Forgets to eat—or pretends they already did.
✧ Eyes scan the room like they’re waiting for something bad.
✧ Overcommits. Can’t say no. Burns out quietly.
✧ Stops doing the things they love “just because.”
✧ Apologizes too often.
✧ Avoids mirrors.
✧ Can’t sit still—but won’t go outside.
✧ Says “I’m tired” instead of “I’m hurting.”
✧ Tries to clean everything when their life feels out of control.
✧ Uses sarcasm as armor.
✧ Hugs people just a second too long—and then acts like nothing happened.
Sight
tall trees with thick canopies of leaves
alternating light coming in through the moving leafs of the trees
ground covered with a mix of grass, ferns, and fallen leaves
wildflowers adding splashes of colour
animals like deer, boars, squirrels, birds
insects like butterflies and bees add movement and life to the scene
Hearing
the air is filled with the melodious songs of birds
gentle rustling of leaves as the wind moves through the trees
constant hum and buzz of insects
the soft crunch of leaves, twigs, and soil while walking through the forest
Touch
the spongy feel and the soft coolness of moss
the rough texture of tree bark
the cooler temperature in the forest
with a gentle breeze that can be felt on your skin
Smell
the smell of fresh grass
the rich, earthy smell of soil and decaying leaves
the scent of fresh leaves, pine needles, and blooming flowers
the smell of the clean, slightly damp scent of water and wet earth from a nearby stream or pond
Taste
the clean taste of fresh air
the taste of sweet and tangy wildberries
the taste of self-picked mushrooms
the taste of edible wildflowers
the taste of a variety of nuts
the taste of wild greens
More: How to create an atmosphere
Updated 9th September 2024 More writing tips, review tips & writing description notes
Facial Expressions
Masking Emotions
Smiles/Smirks/Grins
Eye Contact/Eye Movements
Blushing
Voice/Tone
Body Language/Idle Movement
Thoughts/Thinking/Focusing/Distracted
Silence
Memories
Happy/Content/Comforted
Love/Romance
Sadness/Crying/Hurt
Confidence/Determination/Hopeful
Surprised/Shocked
Guilt/Regret
Disgusted/Jealous
Uncertain/Doubtful/Worried
Anger/Rage
Laughter
Confused
Speechless/Tongue Tied
Fear/Terrified
Mental Pain
Physical Pain
Tired/Drowsy/Exhausted
Eating
Drinking
Warm/Hot
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