Art stream time! Still fundraising for Doctors Without Borders, please drop a $ or two if you have them to spare!
Honestly the fact that Crunchyroll intentionally removed all closed captioning options for their tv app should be fucking criminal. You can only get subtitles if you watch the subbed Japanese version. If you watch dubbed anime and you're Deaf or HOH, Crunchyroll intentionally removed all closed captioning support. There is no work around.
⚠ My works may contain eye imagery, body horror elements, and gore. I will do my best to tag things accordingly, but please exercise caution while browsing. Thank you!
LINKS 🌱 - TWITTER - INSTAGRAM - YOUTUBE - TOYHOUSE - CARRD - KO-FI
PROJECTS ✏
COMMON TAGS
#third eye open - text posts / commentary #mail - asks #art - art
Characters are tagged by their name. Character specific art is tagged as #[character name] art
TC-96’s character Pigment comes to life as this Rose Gold enamel pin.
I have long wanted a little Pigment of my own and I was elated to get the go-ahead to make her. This pin is a passion project of mine so only a few will be made, but if anyone else would like to snag one of their own to take home- this is your chance!
DM me for any questions! Link: https://www.etsy.com/listing/1490140399/pigment-a-mew-and-mewtwo-hard-enamel-pin?click_key=098fd88f79b9c2a29905d621516f5442d6797525%3A1490140399&click_sum=8f6e3342&ref=shop_home_active_1
Plum Devouring Her Daughter
An homage to Francisco Goya’s gruesome Saturn Devouring His Son, only here we have Plum chomping down on Netherplum, a disturbing quest for a chocolate milkshake.
Commissions are opennnnnnn!
payment can be taken through Kofi or Cashapp! DM me on tumblr or toyhouse if interestedddd
@adobe-outdesign Make sure to check out the other parts too, there’s some really neat stuff!
Rosie Tonkin has shared a couple of behind the scenes photos of the cast and crew of the dhmis tv series on her Instagram the past few days
Part 1, part 2, part 3
(Blood warning)
rosie tonkin: Dunno if I've mentioned it before 🤡 but last year we made a tv show! It's on the actual tv on Fridav! I don't have the words to fully describe the incredibleness of everybody who worked on this but safe to say 2021 is one to remember. A wild, slightly broken rollercoaster that's mostly fun but sometimes makes you puke. I loved it. 🥹😭❤️🔥
Absolute beginner adult ballet series (fabulous beginning teacher)
40 piano lessons for beginners (some of the best explanations for piano I’ve ever seen)
Excellent basic crochet video series
Basic knitting (probably the best how to knit video out there)
Pre-Free Figure Skate Levels A-D guides and practice activities (each video builds up with exercises to the actual moves!)
How to draw character faces video (very funny, surprisingly instructive?)
Another drawing character faces video
Literally my favorite art pose hack
Tutorial of how to make a whole ass Stardew Valley esque farming game in Gamemaker Studios 2??
Introduction to flying small aircrafts
French/Dutch/Fishtail braiding
Playing the guitar for beginners (well paced and excellent instructor)
Playing the violin for beginners (really good practical tips mixed in)
Color theory in digital art (not of the children’s hospital variety)
Retake classes you hated but now there’s zero stakes:
Calculus 1 (full semester class)
Learn basic statistics (free textbook)
Introduction to college physics (free textbook)
Introduction to accounting (free textbook)
Learn a language:
Ancient Greek
Latin
Spanish
German
Japanese (grammar guide) (for dummies)
French
Russian (pretty good cyrillic guide!)
I can help!! ❤️
furry still hasn’t been found…so police dogs are yiffing them out
furry robbing a bank...police are in hot fursuit of the suspect
Thank you to Bokeh Game Studio and Miki Takahashi for taking the time to answer my questions!! I featured some of the answers in my latest video on the first Siren game, but here's the full interview for everyone to read:
1. What kind of directions did you receive when asked to design the Shibito? And what aspects of the designs in particular do you feel come from you and your style specifically?
2. How did you approach combining humans with sea creatures in the context of horror? I imagine you could take that idea but also end up making it look too cool or even quite funny, so how did you ensure they stayed creepy?
(Answering both 1 and 2)Regarding the combination of humans and sea creatures – as there was the aspect of the “Sea Sending” ritual in the story, the Art Director requested that sea creatures be incorporated into the Shibito’s design.
However, I preferred to detach myself from a traditional horror design. There are many monsters with decaying bodies, big mouths, fangs, and glaring eyes seen in other works. I also felt that if the creator’s intention of trying to intimidate viewers becomes too obvious, the result would be less interesting.
The Shibito is a physical manifestation of God’s blessing. They are not zombies, but rather bodies that are being reborn. This is why I incorporated the colors and shapes of lively, beautiful sea creatures in the design.
I also believe that ultimately in horror, there is a fine line between humor and pity. The final design was an outcome of pursuing this line.
3. What was your favourite Shibito design and why? Were there any particular Shibito concepts you made that you really liked but didn’t end up in the game?
I would say that Mina Onnda’s Shibito Brain is my favourite. This is the first Shibito I had designed, and I remember Toyama liking it. This therefore allowed the overall approach of the Shibito’s design to be clearer in my head.
4. Datatsushi’s appearance resembles a Shakoki-dogu. When it came to the design process, were the real-life counterparts the origin or starting point of a design? Or did they only come in during the later stages of creation to finalise details? I’m interested in how the relationship between reality and fiction worked during development!
Thank you for spotting the resemblance of the Shakoki-dogu! The design was inspired by the
beheading of Datatsushi. The reason for it… I think I will leave it up to your imagination.
5. What did you learn from your time working on the first Siren game? Are there any particular memories you’d like to share?
Through thoroughly incorporating the world and atmosphere of the game, I discovered how rewarding it is to create a convincing design. I find that the stories and settings that aren’t present on-screen are the most important aspects. I believe these give depth in the overall design of a work and stirs the imagination of the viewer.