I have been continuing on the development of the little game I have planned. This time I spend the evening with an attempt at a jump animation as well as a look-test for the environment.
I wanted to do a small on-the-side game project and see how many of the things I could do myself. So I started with some animation. It is going to be a 2D sidescroller about a explorer, who can propel herself forward with her “Fling-Thing™” glove and how she has to traverse a ruined city to save a friend.
And here from the production blog. Please help us out - thanks :D
Hello dear people! If you liked our film, please help us reach the top 10 on the Ekko film magazine by giving it a rating (preferably a good one) Click the link above to get to the website! That would mean a lot to us!
Thanks! And may the sheep be with you.
Santiago Montiel helped our art director, Benjamin, and the rest of the team in the early stages of the production of our bachelor film. He is a great guy! Also, our film has been nominated as a possible candidate for the Ekko film list. So please go vote, if you like what you saw. It does not require sign-up or anything annoying (even though it IS in Danish).
I felt so happy to give some advice to Benjamin Bach on his work for this beautiful animated graduation short film. He and his colleagues worked hard for the pleasure of our eyes. Check it out and don’t hesitate to vote for their film here http://www.ekkofilm.dk/shortlist/film/the-shepherd/
Woo, the film is here! It has been a long time coming. It was an amazing experience to be a part of such an excellent and talented team. I hope I get to work with them again at one point. And as Emilie said, it would mean a lot to us if you shared it with the people you like, love and hate.
Our Bachelor film, The Shepherd is out!
Together with an amazing team, this is the fun, quirky tale we created during our final year at The Animation Workshop. Thank you to all the talent involved in making this happen ^^
If you like it, it would mean a lot to me and my team if you’d share it amongst your family and friends :D Thank you!
It is happening! This is the second poster for my bachelor film.
To celebrate the launch of the film online, we give you the second poster for the film! You can watch the film here
i love this animation sm.... also the audio is so RIDICULOUSLY FUNNY
F-TIER!
Aww! this is Adoable!
Bothersome beast, comforting friend
Statement begins c:
ignore that the audio's out of sync XP
Statement begins c:
ignore that the audio's out of sync XP
I FINALLY FINISHED Y'ALL!
you don't even wanna know how long it took but I finished it and am pretty happy with the results
I FINALLY FINISHED Y'ALL!
you don't even wanna know how long it took but I finished it and am pretty happy with the results
the future of hell belongs to the Vees! - animation excercise
i hate to love how you can clearly see that i made them from right to left and was getting more comfortable with blender along the way
the file was actually titled "vees cunty walk excercise" lmao
Lil Asra sleeping animation I made a while ago and never shared, so here it is!
⨀ a random hand-drawn Martin animation test I did to de-stress back in 2022.
⨀ this is a bit old but I made a UTAU cover for this meme song that was making the rounds. since it had my girl Adachi Rei in it, I couldn't resist making a version with the OG robotic girls: Nijimine Kakoi and Nene Nene.
Love, Death & Robots - Zima Blue 2019 - directed by Robert Valley
Love, Death & Robots - Good Hunting 2019 - directed by Oliver Thomas
Love, Death & Robots - Good Hunting 2019 - directed by Oliver Thomas
Spent two days on this 3 seconds of animation but I'm very proud of it despite how simple it is! it's very satisfying and I could stare at it for hours, lol!
i promised you 🦋
(crossposting from x, bsky, & ig)
I just finished my bio assignment and now you all shall be subjected to its utter bullshittery in all of its glory.
Music credit to: Yuh Baek I found this music on yt :p
Beautiful, amazing, incredible
a little update to the animation that was not even supposed to be fully animated :3 finally you can tell who's supposed to be who
anyways here's some commissions I have done in the Rolypon semi-closed species server :3
None of the characters belong to me, and thank you to all who commissioned me there if you see this!! I am much rich in rolycoins now lol
There will be many more to come soon >:3
Poster for a Screenwriting course :)
(I'll update this with the Logline in a bit, just gotta sleep first -_- )
So this is going to sound Crazy, but part of why i've been so inactive lately has been because I was lucky enough to have been selected alongside 6 of my friends in Animation to get shipped out to Winton, Australia to spend a 2 weeks making an animated short for their Vision Splendid film festival.
Together, we got to work with locals, film students, Student composers, festival hosts and first nations elders to create a collection of Animated Haikus celebrating this wonderful town, but get to know ourselves and this country in a way we never even would have considered before.
And as if that wasn't enough to make us jump up and down, flapping out hands in joy... guys... We won the Kolperi Award! A first for animation in the entire 11 year history of the festival!
So thank you thank you thank you for everyone who made it possible for me and my friends to experience Winton. It's something i'll be treasuring for the rest of my days.
Voiced by my friend Kiwi and Music by my friends in the Conservatorium (Love, Lisa and Georgia)
I draw the frames and then I use the liquify tool to push the lines into the next frame and redraw them where I need to. This allows me to keep the lines consistent, but gives me the control of frame by frame animation bc I am still making each frame manually! I also use 3d models as reference to help me with the angles! Super important to use reference while you animate (and with art in general), if youre no good handling 3d models then act it out and record yourself!
i think most people are at least loosely familiar with the 12 principles of animation (if youre not, heres a 2.5 minute video showcasing them!), but may not necessarily know how to employ them. the main 3 i tend to focus on when I animate is rhythm, telegraphing, and inertia so ill cover those there 👍
Timing is how you space out your frames both in how long an individual frame is held for, and also when you drawn an inbetween of two frames you can favour one frame slightly more than the other instead of drawing the exact average of the cels, giving the favoured cel more timing weight.
Left line has the cels evenly spaced out on the timeline, right holds the first cel for longer and the second cel slightly favours the last frame. It creates a more interesting rhythm to the animation! Rhythm is how I think of animation timing. Theres a beat like a song to every animation I make, and creating an interesting beat is what makes an animation fun to watch (for me, anyway):
Before I animate a big change in movement, I like to telegraph that its coming. Usually this is doing a little counter movement in the opposite direction, but thats not the only way to telegraph a motion, e.g. eye movement can telegraph a head turn!
Unless the movement is mechanical, it wont come to a hard stop and will have some level of bounce or easing out to it. How much "bounce" you add will have a big impact on how the animation feels, but a very subtle bounce will add a natural feeling to the end of a motion.
Secondary animations will use a lot of this, note that the head and the hand have a small amount of continuous motion (primary animation), and then the hair has a lot of bounce and inertia (secondary animation which reacts to the primary animation). Note the different amounts applied to the braid vs the sideburn vs the bangs
anyway! I hope this was insightful ❤️ if you like my art you can commission me by the by :)