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Dnd Magic Object - Blog Posts

2 weeks ago

Magic Object Idea

Reassembled Painting

Description: What seem to be the painting of a famous artist, but with something wrong. The original was a different painting of another famous artist that was then magically cut in small squares and glued precisely back on to look as the other work. The name of the original is on the back of the frame. It yearns to return its original state.

With an investigation roll of 13 or lower the character doesn’t notice anything, 14 to 17 the character notice the colours are slightly different and in some places wrong, 18 or higher and the character notices the cuts and realise what’s been done to the painting as they read the original painting’s name.

Functionality: once a person stands in a 30ft radius of the painting for a long period of time, the sound of scissor will be overheard repeatedly in the air, this sets the start of the “attack” of the painting. Depending on for how long the character is in sight of the painting, it will try to get their attention and to make them suffer its own curse by:

• Swapping colours of their features, for example making their hair the colour of their eyes and viceversa, or making their skin the colour of their armour and viceversa.

• Swapping two people’s features, in case there are at least two creatures in sight, for example swapping the hair, armour or voices of two characters.

Everything is restored after the character moves 40 feet away from the painting.

To restore the painting the players must either break its curse with magic or restoring it manually in two hours of in-game time where the effects are minimal as the painting returns to its original state. (Make it so there is a way for a character with no art knowledge to know how the original looks like, by either putting the painting somewhere where they can be helped by a professional or maybe by making them find earlier a book of paintings of famous artists)

Once the painting is restored, depending on the character that saved it’s class, it changes form:

Artificer: the painting fuses with their tools giving them a beautiful coat of color, +1 to any checks made using them.

Barbarian: the painting fuses with the barbarian to make tattoos of beautiful art all over their body, +1 to Cha checks

Bard: the painting fuses with the Bard’s instruments, +1 to any attack made using them (magic and not, but only attacks that would damage a creature or more)

Cleric: the painting fuses with their shield, turning it into a fine piece of art dedicated to their god or deity, +1 AC

Druid: the painting fuses with the staff of the Druid, or changes in a similar way their Druidic focus, to make it look like a beautiful representation of blooming nature

Fighter: the painting fuses with the boots of the fighter turning them into a beautiful peace of art, +5ft on all speeds (that are not set to 0)

Monk: The painting fuses with the knuckles of the Monk, marking them with beautiful tiny tattoos, +1 max ki point

Paladin: The painting fuses with the paladin’s blade, turning into to a shining piece of art with its hilt beautiful yet still practical. +1d4 damage dealt using the sword

Ranger: The painting fuses with their bow or ranged weapon, marking with drawings of the hunt, +1 to all Wis checks

Rouge: the painting fuses with the daggers of the rogue, turning them into a deep black colour when they hide but a beautiful piece of art when they don’t, +1d4 to sneak attacks damage

Sorcerer: the painting fuses with the body of the sorcerer as a beautiful tattoo forms on their chest, gain an additional metamagic option

Warlock: the painting fuses not only with the character but with the pact itself that they made with the patron, making your Eldritch Blast look like a beautiful piece of art as it blasts your enemies, +1d6 damage dealt using Eldritch Blast (for Hexblade, it fuses with the weapon and deals +1d4 damage)

Wizard: the painting fuses with the spell book of the wizard, making its cover much more beautiful and depicting the spells inside with drawings too, +1 to the number of recovered spell slots AFTER halving the Wizard level (a 4th level wizard will be able to recover 3 spell slots instead of 2)

Inspiration: the video above, the idea of a painting cut to pieces to form another came to me listening to the story of a Black actress being forced to learn how to act as a White actress.


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2 months ago

Spell Idea

Everybody gets a knife

Descritpion: The caster points at up to 23 willing creatures in a 60ft radius. A spectral knife appears levitating in front of them, pointing to the closest enemy. The creature is defined as a companion of the spectral knife from now on.

Functionality: The spectral knife launches itself to the first enemy its companion attacks, dealing 1d4 piercing damage and 2d4 radiant damage, then it disappears.

Inspiration: @general-luce’s meme

Be Prepared For Tomorrow Ya'll.

Be prepared for tomorrow ya'll.


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2 months ago

Magic Item Idea

Paper Knife

Description: A piece of paper with a drawing of a knife. The piece of paper can’t be burned or destroyed as long as it has charges. Per each charges used, the knife drawn gets more and more covered in blood. Recharges every day.

Functionality: 23/day you can touch the piece of paper and point at an enemy that immediately suffer 1d4 piercing damage, or 1d6 if outside of combat (this action starts combat)

Inspiration: @trilliath’s mom

I was explaining to my mom about how tumblr is excited for the ides of march tomorrow, and celebrating the assassination of a corrupt politician etc. etc. and she goes, "Oh! So what do we wear!"

And I said, "IDK a knife?"

And she said, "Ohh, I don't think I can get away with that at the conference. But I know, I'll draw a picture of a knife and carry it around in my pocket and get a giggle out of it whenever I look in my pocket!"

Anyway my mom's brilliant and I think we should all carry paper knives tomorrow.


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2 months ago

Item Idea

Legendary Sponge

Description: a yellow square sponge, it looks like any other normal sponge except that it won’t suffer from any environmental effects, not even the loss of water or the rising of temperatures.

Functionality: Grants the holder with resistance to cold, lightning, thunder and fire damage. Does not stack with other spells or items.

Inspiration: Now there is @markrosewater

I would have GREATLY preferred the Spongebob creatures be original designs. As funny as Squidward being a "Horror" is it is absolutely disappointing to see Spongebob be a Human and not a Sponge

There are no legendary Sponges.


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11 months ago

Cursed Item Idea

Hat of Gold (Cursed)

Desc- yes Sans, the name is a pun on “Heart of Gold” I’m a comedy genius what did you expect? 💅🏻 (I’m cringe)

Description: A hat that every time it is worn for the first time in a day by someone materialise 15 gp in their hands or in their vicinity. From that moment they will be cursed to talk in a strange way by pronouncing the words much longer than needed, marking the accents way more than correct and by also rising their pitch just a bit enough to sound different but not enough to sound like a mouse.

Functionality: Along with the 15 gp, it gives -3 Charisma to anyone who wears the hat, until the curse is lifted after 24 hours from when it was worn for the first time in the day.

Inspiration: the post above ⬆️ @graegrape

Image Description: A question from DELTARUNE'S new Newsletter interview with Sans and Papyrus. The question, highlighted in Yellow, reads: "Q: You win a million dollars but you have to write in cursive for the rest of your life. Would you take the money? (Trevor)".

Papyrus replies: "Hm... It's tempting...' 
He furrows his brows. "But think about it. Everything you ever wrote..." 
He squints. "Would have to be in some annoying, difficult to read font!" 
He furrows his brows again. "If I did that, everyone might start calling me 'Cursive'!" 
Next line: "Think about that! Being named after a writing style!" 
He returns to his default expression. "It's ridiculous! I much prefer just..." 
For his next line, he remains quiet as he squints. 
"Sans, where did you get that expensive hat?" 
Sans, wearing a crudely-drawn, MS-paint-esque hat, replies in a pixelated cursive font: "i dunno". End ID.

i am once again reminded of the fact that toby fox is a genius at comedic pacing


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11 months ago

Item Idea

Shoulder Saddle

Description: a leather seat that is attached to the one of the pauldrons of a medium size or + character’s Armor. It can be used by small characters to short rest while the rest of the party moves, to comfortably sit while travelling, to pat your big companion or be patted by your big companion. The benefits for the characters will apply only if their size is the same as the model of the Saddle they bought intended:

5 sp) Medium X Small

2 sp) Medium X Tiny

10 sp) Large X Small

8 sp) Large X Tiny

Bonus! 23 sp) Large X Medium

Bonus! 2 sp) Small X Tiny

Functionality: (Along with the obvious ones like immunity to fall damage for the smaller character or the inability to move during their turns, etc etc)

The Shoulder Saddle gives +1 to the AC of the bigger character, +1 to the smaller character’s perception checks involving sight, +2 charisma to both. Disadvantage with short range attacks and advantage with long ranged attacks to the smaller character, inverted for the bigger character.

Their turns will fuse into one during fights (using the bigger characters DEX for initiative +1), if in a round the big character stays still while the small one attacks with a ranged attack/weapon and it hits, roll 1d6, add that to the total damage AFTER any deduction of any kind that will affect the damage.

To be clear, this additional damage can’t be halved, stopped or in any way modified except if the total damage is cancelled, then it will act accordingly, if the total damage is halved by resistance or modified in another manner, the result of the 1d6 won’t be affected and will be added AFTER these calculations.

Inspiration: The image and post above from @billfrancois ❤️ (check out their art, it’s very good)

Best Part Of Playing A Smaller Race In DnD Is That Your Party Members Can Give You Uppies :3c

Best part of playing a smaller race in DnD is that your party members can give you uppies :3c


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1 year ago

Magic Item Idea

Description: A magic scroll that can store a spell of the owner’s choice (or can be changed once per king rest) that buffs the spell stored but debuffs all the similar ones that the owner casts (not counting those casted using items).

Functionality: Once per long rest the player chooses a spell to store in the scroll or decide if they’ll change the already stored spell or keep it. The spell stored gains a +(3+X) dices that the player can split into:

Damage roll

To hit roll

Other rolls

The X stands for the types of damage that the spell deals/protect/affects in any way. The addition of the 3+X dices can be done only after having rolled that, example:

Matt rolls to hit (4) so spends one of the (3+1) dices but fail again. Nothing happens anymore.

Liz rolls to hit (22) but still fails so she spends two of her (3+2) dices going up to 36, that hits. She then rolls for damage, doing a total of 25 fire damage and 15 necrotic damage. But since she has still 3 dices and REALLY wants the monster dead, she uses her 3 dices again, more on the fire damage because those are d8 while the necrotic uses d12, rolling 8 and 5 on the additional fire damage and 11 on the necrotic damage killing the beast.

In the next turn (or encounter) the player who has the scroll still has the maximum (3+X) dices, until the spell slots run out, the scroll will work.

BUT

If the stored spell deals fire damage, all the other fire damage-dealing spells (not magic items) will receive disadvantage in the damage rolls

This happens to all the types of damage that the stored spell deals.

That means that Matt’s psychic spell, even if it didn’t landed, and Liz fire/necrotic spell are the only ones that deal a noticeable amount of those types of damage.

If the spell doesn’t deal any damage nor affects any type of damage in particular the spell will be rejected by the scroll.

If the spell heals, it can be used. Use +(1+Z) where Z is the number of targets (you count too, even if it’s only a self spell, so the minimum is +2). But gives disadvantage to all the other healing spells.

Inspiration: the meme above (this is an old draft, I didn’t know yet that links were easier and I’ve already wrote too much to change it) thanks @catchymemes ❤️

rollforimagination - A Random DM’s Ideas

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1 year ago

Magic Item Idea

12ft Magic ladder

Description: A magic 12ft ladder that you can make appear from thin air when facing a 10ft or higher wall.

Functionality: You can roll a number of d4 equal to your level to make the ladder higher.

Inspiration: this meme ⬇️

Xerxen Verakan
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Hi hi hello hello! On this blog I mainly go by Otik! Pronouns are They/Them! I mainly post WOF fanart, and dragons! A lot of dragons. As

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1 year ago

Magic Item

Sandwich of Chaotic Layers

Description: A sandwich made of suspicious ingredients and a curious amount of cheese, when eaten it gives random effects to character. If it is kept in the inventory long enough it might attract mice and other rodents, if it is kept for even longer at every rest of the character with the Sandwich of Chaotic Layers in their inventory loses 2d12 of HP while those near a radius of 10 ft lose 2d6 of HP after the rest, due to the radiations that the Sandwich of Chaotic Layers emits.

Functionality: Use a bonus action to eat the sandwich, a normal action if you’re size is smaller than Medium, then roll d for the effects.

Results:

You get teleported inside a radius of 5-20 ft not occupied by another creature, you can decide exactly where

The scent of warm bread surrounds the player and up to 5 allies, they heal 2d10 HP and gain 20 Temporary hit points

You get two charges of a garlic scented breath attack that causes confusion and disadvantage to all roles against you and saving throws to all your enemies in a 15 ft cone, but also repel your allies to at least 5 ft from you

A bread wall circles around your enemy and it blocks their vision and movement. To escape your enemy has to deal at least 10 x S of damage, where S is the size of the enemy (1 is Tiny, Medium is 3, Gargantuan 6…), to make a hole big enough to escape

From the mouth of the player comes out a steam of water that deals 4d6 of water damage to those in a line of 20ft in front of the player, with a roll of Athletics higher than 12 the player can move while spitting water to aim to other enemies, this however will deal 2d6 to all enemies hurt instead of 4d6.

A cheese armour surrounds the player, giving them +2 AC but also giving them a -10ft of movement speed

The player’s movement speed doubles but it may randomly oink even after the effect wears off, until they take a rest

Wheel of cheese. For 17 turns. Aka 289 seconds. Aka 4 minutes and 49 seconds. Aka Wheel of cheese for five minutes.

3d4 mice gets teleported in a 5 ft radius from you, you can control them and give them order for 6 turns, after that they’ll become normal mice

A cloud of lint surrounds an enemy, they’ll suffer 2d6 more fire damage if attacked with a fire spell or fire related attacks, the same goes with 1d12 of lightning damage. Until the enemy is surrounded by the lint cloud it gets disadvantage on rolls to hit. The cloud disappear once a fire or lightning attack successfully damage the enemy

A rideable Large cushion of magical focaccia appears in front of the players. The cushion can fly and has 350 HP but no attacks. After receiving 300 HP, reaching a total of 100 ft of movement or after 7 turns the flying focaccia gently lands and then disappear.

3d8 of radiant damage to all creatures in a radius of 35ft from the player (including) the party gets a -10 to the total damage if they have spent at least 2 rests with the Sandwich of Chaos Layers in the inventory of someone.

Inspiration: this silly reblog list ⬇️

I dip cheezits in nutella
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Makig a sandwich to bring to school tomorrow can someone reblog with a filling to finish the ssndwich ill go first ok Bread

Thanks to @garaks-padded-bra @acrowbyanyothername @buglyteeth @imhaley @ronzyponyo @funnywormz @deepestturtlepielover @willowandthesagaofgayyearning @summer-azure @spacetronomyfan @spocktopodes ❤️


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1 year ago

Magic Item

Lucky Hair Bow

Description: an extremely saturated pink hair bow that makes whoever wears it feel prettier. Only a roll higher than 20 on Investigating the Hair Bow will confirm that the Hair Bow is magic, otherwise it looks like a normal Hair Bow.

Functionality: +2 to Charisma score. Every time you have to roll 1 or more d100, you roll 2 more d100s, you can choose the result between the options (you can choose only a number of results equal to the original number of dices to roll).

Example: Astarion rolls 3d100, then rolls 2d100 thanks to his Lucky Hair Bow, the results:

Obtain 25 gp

You lose all your spell slots of level 3 and higher

Obtain 25 gp

In your next encounter you get +3 initiative.

You get teleported into the Plane from where you where born, if you already are there you get teleported into a random level of the Nine Hells

Annie (the player who plays Astarion) obviously chooses to obtain 50 gp and the +3 initiative, so 3 options like the 3d100 she had to roll originally.

The choice will be done by the player, but the character will think of it as a strike of good luck and say that it’s all thanks to their lucky hair bow. It is.

Inspiration: The remix of the song “Lucky” from the “Lucky Twice”, “Lucky (I'm So Lucky Lucky)” …yes the Nightcore remix …yes I’m transfem …yes I’ve got 30 different versions into the same Spotify playlist except the original


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1 year ago

Magic Item or Spell

Temporary Sacrifice

Effect: The user use all their magic and put it into an object, losing the ability to use magic in any way, receiving tho a +2 into their stats, +5 to hit, +1d12 to any attack they deal. If they die they loose these bonuses but after 24h from their death they return in a 5ft radius from the object that then retrieves all the magic stored and breaks. If after 24h they aren’t dead yet, they roll a d20, on a Nat20 they get 24h more hours, if they roll anything else they die on the spot and everything returns at normal.

The equipment that the player wore at death is teleported with them, their weapon/s too even if it slipped from their hands at death.

After being teleported the player rolls a [(LevelOfTheCharacter) +3]d4, they lose that amount of Max HP until they have a long rest

Notes: If it’s a spell then the object will be decided by the character, if it’s a magic item then that’s the object where the user magic will be stored.

When the dead return into a 5ft radius from the object, the object breaks only if it was a Magic Item. In case it was a spell, the cool-down is 1 year.

Inspiration: The Viking of Stamford Bridge


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1 year ago

Magic Item

The Blindfold of Faith

Description: An indestructible Blindfold that a paladin can wear when their deity thinks that they’re slowly breaking the oath or simply when they want to prove their deity of how much they have faith in them.

Stats: When a paladin put the blindfold on they obtain +5 Wisdom, +1 Dexterity. If the passive perception of the paladin (with the +5 Wisdom) is lower than 15, the +1 Dexterity turns into an +2 Passive Perception.

Abilities:

Blind faith: two times per short rest the paladin can pray and take 4d6 slashing damage, their eyes starts to bleed under the blindfold, but for the next 6 rounds their magic attacks that deal radiant damage and those who their deity gave them, deal an additional 2d6 slashing damage and a bonus 3d4 force damage if the enemy has eyes.

Sacrilege: since the Blindfold is indestructible and sacred, the only way to take it off is if the paladin willingly choose to do so. If the deity thinks that it’s too soon because the paladin didn’t prove completely their faith, the deity can punish them. (Remember that taking off the blindfold obviously makes you lose the stats bonuses, even after proving your faith)

-2 to Wisdom, -1 to the other stats

-5 wisdom, -2 Constitution

-7 Wisdom, -5 Constituion

-7 Wisdom, -7 Constitution, -5 Passive Perception

-7 Wisdom, -7 Constitution, -7 Passive Perception, -2d6 to hit or -2d6 damage dealt to enemies whatever the type (if the damage roll is lower this become -2d4, if lower it does nothing)

-7 Wisdom, -7 Constitution, -7 Passive Perception, -2d6 to hit, -2d6 damage dealt to enemies whatever the type (if the damage roll is lower this become -2d4, if lower it does nothing)

The punishment will be decided by the D(eity)M.

In case the -2d6 damage will make the damage 0 or lower, the damage dealt will be 1 x N, where N is the number of types that the original attack dealt, ex: if the attack normally deals radiant and bludgeoning it’s 1 x 2 = 2)

Inspiration: I played after a long time a paladin on Foundry, but had a problem where I saw everything white, plus the DM for no reason decided that my deity (Tyr) didn’t like me for something that I did (I didn’t do anything but okay), so I said “Hey, it would be cool if my character blinded himself to try to regain Tyr’s approval”. The DM stopped DMing that campaign before I could try that :(


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