Darya stood staring at her mother who she had looked up to her entire life.
This wasn’t right.
But she knew it was the truth.
And so…
She said to her
You’re no captain.
And I should have seen it long ago.
-
My dnd character last session and something close enough to what was said :D
Holy—
This has been a wild ride
We’ve hit the two year mark on the game I’m in and wow
And the next session will be the final one
In the dnd game I’m in last night we did a few things:
We spent far too long trying to open a door only to learn it was a sliding door.
The other player had to mute themselves because of how much they were dying XD
We also spent two game days somehow rebuilding a sky ship while the apocalypse is looming.
The sliding door was on the ship.
I got to hang out with my DnD group outside if school for the first time and it was amazing! We had ghostbusters movies running in the background and we were all talking and fooling around, the only thing that could've made it better is if my gf could've been there too
Idk why I'm sharing this, just don't really have much else to post rn
I love having friends
Me and my friends DND characters for a campaign im in! The teal tief is my character. Shes a nervous alchemist with a nack for crafting.
Art dump
Also the shaded with the dark background is my part in an art trade with @thatoneabsolutegoober
Nowhere the beloved!!! My most recent DnD character :D
Nowhere! My current DND character :)
A tielfing Fighter with a funky magic tattoo and familiar
Long time no see huh? I am so horrible at posting, but may try to start again!!
that sounds like the perfect DnD party ngl
My dnd party has
Barbarian with the singular braincell
Goodtimeswithscar (he sometimes has the braincell too)
Feral child
Caricature of the USA
Anxious rouge called stealington
Enzo Ferrari
Shoulder Saddle
Description: a leather seat that is attached to the one of the pauldrons of a medium size or + character’s Armor. It can be used by small characters to short rest while the rest of the party moves, to comfortably sit while travelling, to pat your big companion or be patted by your big companion. The benefits for the characters will apply only if their size is the same as the model of the Saddle they bought intended:
5 sp) Medium X Small
2 sp) Medium X Tiny
10 sp) Large X Small
8 sp) Large X Tiny
Bonus! 23 sp) Large X Medium
Bonus! 2 sp) Small X Tiny
Functionality: (Along with the obvious ones like immunity to fall damage for the smaller character or the inability to move during their turns, etc etc)
The Shoulder Saddle gives +1 to the AC of the bigger character, +1 to the smaller character’s perception checks involving sight, +2 charisma to both. Disadvantage with short range attacks and advantage with long ranged attacks to the smaller character, inverted for the bigger character.
Their turns will fuse into one during fights (using the bigger characters DEX for initiative +1), if in a round the big character stays still while the small one attacks with a ranged attack/weapon and it hits, roll 1d6, add that to the total damage AFTER any deduction of any kind that will affect the damage.
To be clear, this additional damage can’t be halved, stopped or in any way modified except if the total damage is cancelled, then it will act accordingly, if the total damage is halved by resistance or modified in another manner, the result of the 1d6 won’t be affected and will be added AFTER these calculations.
Inspiration: The image and post above from @billfrancois ❤️ (check out their art, it’s very good)
Best part of playing a smaller race in DnD is that your party members can give you uppies :3c
Rat
Class: Thief
Race: ?
Description: She’s either a Ratfolk or an Halfling, nobody can tell. Asking it to her will only raise the chances of both getting ignored and robbed. She wears magic sandals that always make noise to challenge herself when stealing, if she takes them off, she becomes so powerful and sneaky that even her shadow stop noticing her.
Converse
Class: Barbarian
Race: Dwarf
Description: She doesn’t speak Common but can understand it. It’s not like she’s too dumb to learn it, she simply never learned and now she doesn’t think it’s that important for her to know how to speak. Everyone in the party seem to always understand what she wants and she’s happy like that because even without speaking her “family” always listen to her.
Wolf
Class: Warlock
Race: Human Werewolf
Description: His tattoo is the symbol of his patron and the origin of his curse, the bandana is a gift from the patron to him, but wearing it too much makes Wolf suffer, forcing him to still having to unleash his wolf form at full power once in a while.
Eyes
Class: Monk
Race: Elf
Description: Being totally blind, they refined all their other senses and are now even able to see the auras of the creatures surrounding them, thanks to their perfect control of Chi. Even if they’re not as powerful as other monks, they are still a valuable party member.
The Captain
Class: Arteficer
Race: Orc
Description: Has a warm and fatherly personality, always laughing with his strangely deep voice. He’s the proud owner and creator of the magnificent Nautilus, a weird-looking but fast vehicle that the party loves using.
Goggles
Class: Wizard
Race: Human
Description: He was the lone wolf of the party, but after Wolf joined he lost the title, now that Wolf is the leader he doesn’t look like the same. Goggles is the one carrying around the Nautilus, stored inside his magic pockets, even if his strength is never enough to take it out by himself and The Captain always steps in to (in his own words) “Not hurt his baby”, talking about the Nautilus.
(A mini plot, since your players will not follow the main one, that you can use to guide your players to follow the main one)
Poly-wrath
Description: The party antagonised/had a fight with/stole from an NPC, unfortunately for them, that NPC is not a god or the BBEG (those are common things for Adventurers), no that NPC is actually in a polyamorous relationship with A LOT of people, who all treat the NPC like a teddy bear, and when they hear how the players treated their favourite teddy bear, they will be sure to make them regret it.
Functionality: Maybe not all the partners are adventurers/warriors, so the majority of them will not directly attack the players (or maybe the NPC asked them not to and they reluctantly promised). Put them as the tavern’s owner, so the players will either prohibited to enter or would find their stay very uncomfortable (keep it fun tho, it needs to hurt the character not the player); or maybe one of them is a wagon driver and takes the players for a low price ( “A discount for the pretty lady” or “Because you’re a lot I’ll give you a discount” but in this last case be sure to give the players a chance to someone who doesn’t want to give them the discount and to someone who wants, aka the NPC’s partner) but instead of taking them where they wanted they “lost the way” or maybe leaves the party there after having sent camp for the night (maybe also giving the players only a short rest if you make that the Wagon driver offers to do the first round of guarding to “take care of the horses in the meantime”)
Inspiration: this meme of @retrogamingblog2 that my bf sent me ⬇️
Cat of Many Cats
Description: A cat that the party can see randomly during their journeys, if they get too close, the cat disappears behind a corner or another obstacle. The second time the party meets the cat, they feel a sense of familiarity looking at the cat, and that will happen only with the Cat of Many Cats. It doesn’t speak if talked to with a spell, it has immunities to be charmed, paralysed, frightened etc etc.
Functionality: Each time the Cat appears in front of the players roll 1d4 and add the result to a value called Cat Value (X). Every night that the players spend in a relatively safe and warm place (inn/tavern/tents/ etc etc) roll 1d20, on a 5 or lower, the Cat will appear outside (the party can’t know that but a cat could be on the outside side of the window or meowing from outside, alarming them). When the party/a player goes out to look for the Cat, they will see a number of times equals to the times that the Cat appeared at the players, after 1 minute of seeing them or after that every player see the cats, whoever saw them falls asleep/in trance for 5 minutes.
Upon awakening the players will receive X Temporary Hit Points. After losing all the X THP, the players feel the same familiar warm of when they saw the cat and gets a Bonus Feature called Cat’s Eye (only those who saw all the Cats and get the THP in the first place).
Cat’s Eye:
+2 to Animal Handling, +2d6 Temporary Hit Points after identifying an Illusion as an illusion, +1d6 to all the spell you cast involving Illusions (Minor Illusion, Invisibility, Mirror Image, Disguise Self, etc etc)
Inspiration: the tweets above, reblogged and inspired by @ur-daily-inspiration which makes perfect sense.
Duck Of Inspiration
Description: An apparently normal duck, occasionally it glows of a very faint yellow light.
Functionality: Give to all the players in a 10ft, that are in good terms with the duck, the possibility to use +1 to +5 inspiration per long rest. A player can use +5 all in one roll, or two players can use +2 and then +3.
BUT
If someone uses the inspiration of the duck they will not be able to use it until the next long rest. If someone uses the inspiration point that the DM gave them and that sums up to more than a +1 inspiration used, they will be unable to use the Duck until the next long rest.
To be in good terms with the duck you need to feed it, play with it, take care of her, NEVER call her “Quack”, “Goose”, “Silly Goose”, “Duck”, “Chicken” or “Bird” and NEVER say to her to shut up or act angrily towards her if she quacks.
If you do one of those things, you roll a d20
15-20: the Duck will look at you angrily, quack loudly while glowing and you will be feeling uneasy for a minute
10-14: the Duck will quack, looking at you seriously while glowing of a faint orange, you’ll be unable to speak for a minute. If you have any inspiration points, you lose 1 of them
5-9: the Duck will quack quietly, looking at you with disdain while glowing orange, you’ll be blinded and mute for a minute. If you have any, you’ll lose 2 inspiration points.
2-4: the Duck looks at you in silence and glows red, you’ll be paralysed for a minute, uneasy for 5 minutes and take 3d4 of psychic damage. You’ll lose all your inspiration points given to you but the DM
1: the Duck eyes turn white, its feathers vibrate while turning of a pitch black, it opens its wings and beak, looking directly into your eyes. The duck glows purple, everything around you seems to tremble like in an earthquake and then you start vomiting blood losing 20 pure damage, you look at the Duck and for a second it seems to have horns and sharpened teeth inside it’s beak, what seems like blood comes down like tears from its eyes. Then everything turns black, and the next thing you realise after opening your eyes, is that you’ve been transformed into a duck (a chicken, if you’ve called her “Chicken”). No other players have seen past the black aura that surrounded the Duck and you while everything happened. Everyone need to roll an Intelligence roll (>5 to succeed) to understand that the Duck polymorphed you into a Duck/Chicken. You lose all your inspiration points and stay polymorphed for 2 hours or until the next rest. You can understand other Ducks while in this form, except The Duck.
Rolling lower than a 12 will make you unable to use the Duck again (don’t say it to your player until it tries to, to make it funnier) because you’ll be in bad terms with the Duck.
Say sorry to the Duck and take care of her and it will accept your apologies and after your next rest you’ll be able to use the Duck again.
Speak with animals will not work (and any other spell that need its target to be an animal) but will give you the faint sensation that you should make this Duck friend and follow you, for your own good.
P.S. Yes, The Duck is an eldritch abomination. If you want it can become a patron, but don’t make it that it’s a Dark creature polymorphed or trapped in the body of a Duck… make it that the Duck is its normal form.
Inspiration: The Duck above… wait I’ve gained inspiration from the duck of inspiration to make the duck of inspiration… it’s Duckception
Saw a post like this with negative outlook so I asked for it to be fixed
Knock Knock it’s COMMUNISM. BITCHES.
Description: You (players) sad (capitalism) so you (players) spread happiness (communism)
Tip: Make one character the DnD version of fucking Karl Marx, it doesn’t matter the class or the race but make them a philosopher/writer that’s working on writing a book about their ideals, and during the campaign they could cite some passages (the player has to read the book)
Functionality: If the player reading the book (so Karl Marx) bought the actual Das Kapital they have disadvantage on all rolls involving the book, if they have it by some “other” ways they add a d8 to the rolls.
If the player doesn’t have Das Kapital, but another player does and they give it to the player, they will have advantage on the rolls involving the book.
Tip2: You could make that, one time for long/short rest, if the DnD Marx’s player uses the book the player who gave it to them will receive either 1 inspiration point or 2d12 Temporary HitPoints, or other shiny looking stuff
Characters:
Karl Marx (Mage, y’know, using the book for two uses? Paladin, finally the communist one?)
an ex underpaid server of an inn that quit to join them (very nice if the race of the character is one of the hated ones, or even better if they’re a half tiefling half elf, doubling the racism, to add a little bit of flavour to their backstory and to the setting) (class? Either Monk or Rogue. I mean, someone who gets attacked everyday for their race? 99% of the time that shit results into being able to punch back)
An ex knight who saw how corrupted the monarchy is and it’s tired of it (additional points if it’s the big bear of the group, tall, muscled and hairy and always ready to take a hit for Karl Marx) they are the first two of the group and known each other for a long time (maybe Karl was the mage of the king?)
A Druid who was stuck in their dog-cat-animal form/someone who was cursed to be polymorphed into a dog for the last 15 years, now that the witch who cursed them has been killed they are free but unable to afford anything because for all this time they obviously didn’t had a job, and their family thinks that they died long ago so they would never believe them to be the same person (maybe also because mow they have some dog-cat-animal facial traits? Not too weird but enough to not recognise your own child) and so they have no money, and were forced to live on the streets begging for some food and money.
Tip3: Maybe now they are Shifters (the race), or Tabaxi or they still randomly transform into that animal (roll a d100 every turn of combat and after doing something that the DM or them thinks is important, on a 10 (up to 30) or lower they transform into the animal they were polymorphed for 3d8 minutes (the d100 still needs to be rolled while they’re an animal, and if they roll a “turning into the animal” number, they roll the 3d8 again and add that to the total). Also they should be able to know the language of the animal that they were since they spent 15 years as one.
An artificer who is a genius but since their inventions are not enough “profitable” or “gives too much to the poor” and “damage the economy” as some rich ass bastards always say before scrapping the idea of founding their creations. They are sick of this and just want to create things to make life better for everyone, who cares about economy and money? They sure don’t!
A warlock who once was a healer in a temple, Ka’rl revealed them (since they couldn’t leave the temple for religious purposes) that those who couldn’t afford to be healed were left to die and that they healed only those who paid an invent price before even simply entering the temple. Due to the shock, they not only lost any faith in their cause (their religion didn’t involve a God or at least not an existing one) but their anger caught the attention of a Celestial Being with whom they made a pact with to make this nonsense stop. (Maybe make that the Celestial Being proved to have the power to do so by healing everyone in the entire city, since the warlock from now on should be filled with trust issues)
An earth genasi/elf ranger, that witnessed the exploitation of natural resources by the ruling class, that hurt not only the lower class but also animals and other creatures. They now seeks to reclaim the land for the people and help Ka’rl establish a society where nature and its resources are shared equally.
A Robin Hood parody, but who steals stuff instead of money (like food and other goods) because they were the accountant of a Duke and now how to fuck up economy (double points if they become best friend with the artificer and use their inventions to steal more stuff)
Inspiration: this (sad) meme ⬇️
Thanks to @guerrillatech (and to @wizard-kisser that always reblog good materials that I feed my brain with and doesn’t even know)
In the campaign recently we had a fun birthday session for our favourite Paladin where the party threw this grand magic tavern feast and invited the entire village they stopped in after completing a recent side quest!! I just had to draw Garren in his birthday fit and recieving some of his gifts from the party cause it was so wholesome fr fr. Happy Birthday Garren, congrats on somehow living to be both 31 and 281 at the same time (yeah I don't get it either lolol) 😂👀💧
Some close ups:
So the party encountered this really powerful nymph recently while on their journey to some mountains and the only way they could continue is if they completed some trials she set out, one such trial involving having the party members live through a hallucinary dream world molded by their greatest wishes and their deepest fears. Each person had a slightly different world that they lived in but these are the dream versions of people within Ezra's dreamscape. It was very facinating designing these fictious worlds and how significant people within Ezra's life would be shaped by it (Ezra's dream was very wacky and he ended up going a bit mad throughout it all, thanks again @jesuisfinni for playing into his madness for me lolol)
A lot happened throughout this but a quick run down of the changes that happened with characters in this dream world:
Lia was a socially confident and highly respected Top Student at the Deacon College, however while she was intelligent in the ways of the arcane she could not use it or cast any spells
Garren didn't experience any of the Crystaline Curse plot that happened and never lived to be a Military Commander, instead he was just a simple man who was trying to find a job and was quick to grow attached to people (unlike his regular self who takes his sweet sweet time)
Remmy was homeless and fought to survive on the streets everyday ever since his grandparents died and the streets have not been kind to the boy, however he does still have a spark for cooking even if he rarely ever gets to do so
Annabelle (a new backstory npc and long-time friend omg) runs a lively tavern that catered to the monster-kind folks in the high street of the city Ezra grew up in instead of running a secret underground tavern because Teiflings were heavily oppressed and scrutinized
Vince and his twin brother Lee are 2 of Ezra's close friends from his teen years who were unjustly sentenced to death at 15 so in this world they got to live and grow up to be what they always wanted to be (@jesuisfinni really wanted to hammer in the tragic backstory and that's these two I guess)
Dnd Art: Sleep Pile 💤
A sketch of the party at current all coming together for a nap cause life is tiring and sleepy cuddle times can help one cope with that struggle (I would know I'm a ✨️professional ✨️ napper 😌👌)
(New Characters:-
Harengon - Luuki 🐇
Aasimar - Lia 👼)
DnD Campaign Arc Art!!
So as a DM, I will sometimes give myself extra work by creating Arc Arts or "Book Covers" (the campaign is split into books cause it a bit long whoops). Most times I did it on a whiteboard but here is one I started and never finished on my computer (I gave up colouring as you can clearly see 😅💅✨️)
This is actually from quite some time ago (like Book 5 and the campaign is now on Book 7) and it was when the party were navigating through a supposedly haunted manor in the middle of some snowy mountains that they didn't know until later was home to a family of Yetis (Yetis that were out hunting for food for their baby, who was still within the Manor while the party was there 👀💧).
From December of last year
From left to right: Circe, the communist pigeon wizard (any pronouns I think); Truffle, the Druid drag queen (not in drag in this, unfortunately)(they/them); Janus, the Yuan-ti wizard conman (that’s me!)(he/him); and Emily, the responsible one (also the bard somehow) (she/her)