Where's all the love for this guy?
uncensored under the cut!
who's gonna tell him that the mutants are infertile ? đź’Ąđź’Ą
i thought that my characters from fallout 1 and 2 would get along idk they both have the highest charisma and like 4 in strenght
ive been playing fallout 1
as Albert Cole build
i am mentaly stable
i am doing great
• A patrol unit of super mutants is passing close by!
• You were critically hit for 78 hit points. The bruise will look nice, and maybe the scar will make a good party talk.
(i had much less than 78 hit points)
{You see a hideous ghoul…. Somehow, he reminds you of someone.}
“Though I am different in appearance, I have much knowledge to impart upon those who will listen.”
an average day at the office :]
I just remembered I still need to share these.. None Jr doodles and his PIP-Boy design.
Reposting this. It's None Jr!! The council decided he stays nameless.
Ignore the inconsistent proportions. I'm still figuring out how to draw him. He originally started off as a sort of joke character since I thought it would be funny to have a teenager that could beat up anything but now he's got some actual lore.
Can you give me random facts/lore about the Fallout universe? I really like learning about fictional history.
I'm on episode 5 of the Fallout show; NO WHAT THE HELL I LITERALLY THOUGHT TO MYSELF "MAN I'M BEGINNING TO LIKE THIS SHOW" AND THEN THEY JUST REMOVE THE NCR FROM CANNON. WHY. THAT'S SUCH A FRUSTRATING CHOICE
also STOP PLAYING ON THE NOSE MUSIC I CAN UNDERSTAND THE PLOT WE DON'T NEED CONSTANT 50S MUSIC
A devastating and confusing thing about the Fallout setting, when you explore the pre-war aspects, is what the creators think about pre-war America. In the first games we only get hints of the pre-war world, but they seem to be some sort of wild fascist nation invading Canada. In Fallout 1, the first thing we're introduced to of the pre-war society is seeing a soldier shoot civilians and laughing.
Now, for the first 2 games and New Vegas we don't really know much. What we know is that there's a fascist military group known as the enclave who were a sort of US deep state even before the war, and that the government teamed up with corporate interests to preform vaguely MKULTRA-ish experiments with the Vaults. Basically, the government was an extreme version of the 50s American jingoism and McCarthyism.
This is well and dandy, I guess issues come up more when we get to the later games, especially 4, where it seems like none of this extreme plotting and societal civil unrest which would exist is seen. The society as presented in 4 also seems quite progressive, gay people are featured in the opening, and none of the baggage of say, civil rights not existing are included. Now on a baseline, I don't want settings to be more conservative, homophobic and sexist etc., but it becomes a very confusing setting when it's displayed both as this jingoist extreme thing with fascist tendencies aswell as a progressive place where everyone is seemingly equal. If you're focusing on the 50s as your setting, and American nationalism in the 50s, then you can't have McCarthyism spoofs and anti-communism as a societal paranoia norm while also general equality is the norm without misunderstanding why McCarthyism and nationalist jingoism is bad. A massive harm done in anti-communist paranoia is how it degrades and vilifies any progressive movements (women's rights, civil rights, homosexuality) as being morally un-American and therefore connected to communism. To ignore this just makes any critique of MacCarthyism and jingoism weird!
Basically, pre-war America in Fallout 4 becomes this both sides thing where America is both pure and equal and white fences in every instance that we see as the player (the intro), while also supposedly being this dystopic MacCarthyist hellscape that's broadcasting gladly about their war crimes in Canada, and wants to root out communism. I guess the only fix for this issue without getting into the fine print like they had to do is just not to focus too much on the pre-war world.
Interesting thing with the Bethesda fallouts (I've been playing a bit of Fallout 4 recently) is that they, at least in my opinion, misunderstand the fun parts of the first 2 games. I don't think think the setting is a very important part in those games, it's a part of it but it's just set-dressing for the gameplay and fun quest stories and how the players interact with them. I think there's some potential in say Fallout 4 for interesting quests or stories (I've done a couple of quests but a lot of my knowledge is from the Joseph Andersson video), but the solutions to any story just leads back into the shooting gameplay loop. This is, I think, antithetical to the format of the originals, which were based a lot more in having the format of a TTRPG. If your TTRPG sessions all boiled down to shooting people with basically no alternative solutions to quests I think your players would get bored. Since it's got shooter mechanics this kind of salvages it, it becomes it's very different own thing. But the wonderful gameplay loop of those first two games is lost, and I kind of miss it. Man, I need to replay Fallout 2.
Sent to seek a water chip.
Went to Shady Sands and rid them of the scorpions.
Nothing but rodents in Vault 15
In Junktown helped Killian get rid of Gizmo.
Peacefully calmed the would-be revolution in Vault 13.
In the Hub, talked to Harold, got work from the Far Go traders, listen to Beth's gossip and asked the water merchants to send water to the Vault.
Killed a Deathclaw with Dogmeat and Tycho. Nasty thing
Side tracking to the Junktown Hospital's Basement
First meeting with the Brotherhood and ask to join.
In Necropolis, sneaked into the sewers and talked to the nice ghoul.
Tricked Harry the Super Mutant into thinking I'm a ghoul.
Fixed the water pump with spare parts and took the water chip from the Vault under the city.
Brought that chip to Vault 13 but now they want me to destroy the mutant lab.
Then went to the Glow.
Retrived the holotape for the BoS.
On the super-computer I turn the power back on, deactivate the security robots and learn details about FEV.
Going back to the Brotherhood. Helped fix a powe armor set.
Boneyard time!
Helped get weapons for the Blades which meant I had to go through multiple Deathclaws in order to get the Gun Runners to let us have them.
Obliterated the Regulators with help from the Blades.
Had parts fixed so I could help with the Hydroponic farms.
After recruiting Katja, I picked cultist's robe for when I go to the cathedral.
Helped the Followers of the Apocalypse and mostly learn about them.
Bought books from the librarian in the Hub and read them.
Freed an Initiate being held captive by thugs.
Help Irwin with his Raider problem. Got a .223 modified riffle cut down to a pistol!
Back to the boneyard to harden the power armor.
Went to the cathedral to investigate in the robes.
Went to the military base west to Vault 13 to scout it out.
Went back to the brotherhood to tell the Elder about what I saw.
Convinced the consol od Elders that something must be done against the super mutants.
With the help of 3 paladins got access to the base.
At the security computer, modified pest control to large living pest.
Locked Dogmeat in a room to keep him from dying.
Took all I could and killed all I could. On the computer searched logs for Grey, Boyarsky, Maxson and Anderson. (Only got Grey and Maxson)
Back to Computer to silent self-destruct the place.
Returned to the brotherhood to see their reaction and it was underwhelming.
Thus left for the Cathedral.
Got info from Laura, symbol to have the nightkin to let me pass and put a bomb in Morpheus' inventory to loot the key from his remains.
Once in front of the Master I reveal that super mutants are sterile.
I then stealth outta there. (Robes on so no one aggros me)
Cathedral goes boom once I leave.
I then am banned from my Vault and must roam forever.
Died a lot and lost 3 compagnions due to bad decisions. At least Dogmeat lives :)
I made it with personality in mind instead of what's statistically better. But could it still work? I know the first game is really unforgiving so I was wondering.
I made it with personality in mind instead of what's statistically better. But could it still work? I know the first game is really unforgiving so I was wondering.