dumb fallout 2 companions doodles because they are amazing
i have 50 hours in this game and still hadn't completed the story what the hell
My favourite companion (derogatory) is Myron and my favourite companion (affectionately) is Lenny
i thought that my characters from fallout 1 and 2 would get along idk they both have the highest charisma and like 4 in strenght
Ghouls are, put simply, humans suffering from advanced, prolonged radiation sickness and whose bodies have mutated such that gamma radiation extends their lifespan past natural limits.
The process of ghoulification is outlined in canon sources, but I wanted to make a guide that goes into more detail on the effects of radiation sickness in various cases, since the level and type of exposure significantly affects the outcome.
This is the first in what will be a series of posts exploring both real-life cases of radiation sickness and the sci-fi concept of ghoulification in some depth. Graphic descriptions of the physical deterioration of the body are included for informative purposes; reader discretion is advised.
For this first case study, I examine the effects on the human body of exposure to high levels of radiation in a short period of time, with a focus on the real case of Hisashi Ouchi.
On September 30, 1999, a lack of appropriate safety measures and the proper materials resulted in an accident that caused three workers at the nuclear power plant in Tōkai-mura, Japan, to suffer from severe radiation poisoning while purifying reactor fuel.
Point of Criticality
An uncontrolled fission reaction was produced when technicians poured nearly seven times the legal limit of uranium oxide into an improper vessel containing nitric acid. The men reported seeing a bright blue flash—indicative of Cherenkov radiation—when the mixture reached critical mass, flooding the room with radiation. The workers evacuated to the decontamination room, but already, the two who had been handling the reactive solution were overcome with intense pain from radiation burns, severe nausea, and difficulty breathing. Hisashi Ouchi, who suffered the highest level of exposure, also experienced rapid difficulties with mobility and coherence. Upon reaching the decontamination room, he vomited and fell unconscious.
~1 Hour Post-Exposure
Ouchi regained consciousness in the hospital about 70 minutes after the criticality accident, where doctors confirmed that he had been exposed to high doses of gamma, neutron, and other radiation.
The maximum allowable annual dose of radiation for nuclear technicians in Japan was 50 millisieverts. Exposure to more than 7 sieverts is considered fatal. Yutaka Yokokawa, the supervisor, had received 3 sieverts. The technicians who had been handling the uranium, Masato Shinohara and Hisashi Ouchi, received 10 sieverts and 17 sieverts, respectively.
~1 Day+ Post-Exposure
During the first few days in the ICU, Ouchi appeared to be in remarkably good condition, given the circumstances: the skin of his face and right hand was slightly red, as if by a sunburn, and swollen. His eyes were bloodshot, and he reported pain under his ear and right hand, which had received the most direct exposure, but he could speak normally, and he joked with the doctors and nurses attending to him.
6 Days Post-Exposure
Tests revealed that the high energy radiation that Ouchi had been exposed to had obliterated the chromosomes in his bone marrow. They were unrecognizable—some severed, some fused, all out of order. This damage meant that his body was unable to create new blood cells. The red blood cells that transport oxygen could not be replaced, and Ouchi's white blood cell count was near zero, leaving him extremely vulnerable to infection.
~1 Week+ Post-Exposure
Intensive treatments, including numerous skin grafts, blood and bone marrow transfusions, and revolutionary stem cell transplants were conducted in an attempt to stabilize Ouchi, but ultimately without lasting success.
The skin grafts couldn't hold; when medical tape was peeled from his skin, his skin came with it, and the marks left behind couldn't heal. Blisters like those of a burn appeared on his right hand.
Ouchi reported frequently that he was thirsty.
~10 Days Post-Exposure
By this point, Ouchi's oxygen levels were so low that even speaking required tremendous effort. Ouchi was placed on supplemental oxygen and required sedatives to be able to sleep.
2 Weeks+ Post-Exposure
Ouchi was no longer able to eat and required an IV. By day sixteen, most of the skin on the front side of his body had fallen off.
His low platelet count and lack of healthy skin meant that his blood and bodily fluids leaked through his damaged pores, resulting in unstable blood pressure.
Donor stem cells that were meant to allow his body to create new tissue were also destroyed by the radiation present in his body.
~1 Month Post-Exposure
On the 27th day following the accident, Ouchi suffered from intense diarrhea. The mucus layer of his large intestine had vanished, exposing the red submucosal layer beneath. His body could no longer disgest or absorb anything he ingested; even water was excreted as diarrhea.
The skin of Ouchi's right hand was almost entirely gone, leaving the surface of his hand raw and dark red. Blisters spread across his right arm and abdomen, then over his entire body. Gauze was required to replace his skin, and his fingers had to be individually wrapped to prevent them from sticking together. Without skin to keep him warm, Ouchi required an electrothermic device to maintain his body temperature while his bandages were changed—a daily procedure that took hours. Every time the gauze was removed, more of Ouchi's remaining skin went with it. His eyelids could not shut, and his eyes bled. His nails fell off.
Ouchi's right arm was necrotizing, leading to an increasing amount of myoglobin—a protein in muscle tissue—flowing in Ouchi's blood. Untreated, this could result in renal failure as the kidneys could not process the amount of myoglobin present.
Ouchi's body could not regenerate the platelets that form scabs, meaning the risk of hemorrhage was extreme.
By day 50, more than two liters of fluid seeped from Ouchi's damaged skin each day. The amount of fluid prevented skin grafts from adhering. Furthermore, he began to suffer from blood in his stool, and permeated blood seeped between his inflamed small and large intestines.
2 Months+ Post-Exposure
On the 59th day after the accident, Ouchi suffered the first of many heart attacks. His kidneys and liver were also failing. He no longer showed reactions to stimuli.
By day 63, Ouchi's macrophages—the immune cells that normally attack and consume bacteria and viruses—were attacking his own healthy blood cells.
After 67 days, Ouchi suffered internal hemorrhage. He bled from his mouth and intestines.
Ouchi would continue to suffer from heart attacks, as many as three in one hour. Each time, he was revived, but he suffered increasing brain damage, until multiple organ failure ended his life after 83 days in the hospital.
Ouchi's colleague Masato Shinohara underwent numerous successful skin grafts and a stem cell transfusion as well as radical cancer treatment, but he, too, died of multiple organ failure after seven months. Their supervisor, Yutaka Yokokawa, was treated for minor radiation sickness and was released from the hospital within three months of the accident.
This detailed chronology was referenced from the book A Slow Death: 83 Days of Radiation Sickness by Iwanami Shoten, translated by Maho Harada. My post, of course, focuses on Ouchi's physical condition in his final months, but it’s important to remember him not just as a victim or a patient. He was a loving husband and father whose sense of humor and resilience left an impression on everyone he came into contact with. The book is available in its entirety here and provides a moving, nuanced account of the incident and the efforts to save Ouchi's life.
I don't think I ever posted this here. First attempt at drawing power armor.
Can you give me random facts/lore about the Fallout universe? I really like learning about fictional history.
I'm on episode 5 of the Fallout show; NO WHAT THE HELL I LITERALLY THOUGHT TO MYSELF "MAN I'M BEGINNING TO LIKE THIS SHOW" AND THEN THEY JUST REMOVE THE NCR FROM CANNON. WHY. THAT'S SUCH A FRUSTRATING CHOICE
also STOP PLAYING ON THE NOSE MUSIC I CAN UNDERSTAND THE PLOT WE DON'T NEED CONSTANT 50S MUSIC
A devastating and confusing thing about the Fallout setting, when you explore the pre-war aspects, is what the creators think about pre-war America. In the first games we only get hints of the pre-war world, but they seem to be some sort of wild fascist nation invading Canada. In Fallout 1, the first thing we're introduced to of the pre-war society is seeing a soldier shoot civilians and laughing.
Now, for the first 2 games and New Vegas we don't really know much. What we know is that there's a fascist military group known as the enclave who were a sort of US deep state even before the war, and that the government teamed up with corporate interests to preform vaguely MKULTRA-ish experiments with the Vaults. Basically, the government was an extreme version of the 50s American jingoism and McCarthyism.
This is well and dandy, I guess issues come up more when we get to the later games, especially 4, where it seems like none of this extreme plotting and societal civil unrest which would exist is seen. The society as presented in 4 also seems quite progressive, gay people are featured in the opening, and none of the baggage of say, civil rights not existing are included. Now on a baseline, I don't want settings to be more conservative, homophobic and sexist etc., but it becomes a very confusing setting when it's displayed both as this jingoist extreme thing with fascist tendencies aswell as a progressive place where everyone is seemingly equal. If you're focusing on the 50s as your setting, and American nationalism in the 50s, then you can't have McCarthyism spoofs and anti-communism as a societal paranoia norm while also general equality is the norm without misunderstanding why McCarthyism and nationalist jingoism is bad. A massive harm done in anti-communist paranoia is how it degrades and vilifies any progressive movements (women's rights, civil rights, homosexuality) as being morally un-American and therefore connected to communism. To ignore this just makes any critique of MacCarthyism and jingoism weird!
Basically, pre-war America in Fallout 4 becomes this both sides thing where America is both pure and equal and white fences in every instance that we see as the player (the intro), while also supposedly being this dystopic MacCarthyist hellscape that's broadcasting gladly about their war crimes in Canada, and wants to root out communism. I guess the only fix for this issue without getting into the fine print like they had to do is just not to focus too much on the pre-war world.
Interesting thing with the Bethesda fallouts (I've been playing a bit of Fallout 4 recently) is that they, at least in my opinion, misunderstand the fun parts of the first 2 games. I don't think think the setting is a very important part in those games, it's a part of it but it's just set-dressing for the gameplay and fun quest stories and how the players interact with them. I think there's some potential in say Fallout 4 for interesting quests or stories (I've done a couple of quests but a lot of my knowledge is from the Joseph Andersson video), but the solutions to any story just leads back into the shooting gameplay loop. This is, I think, antithetical to the format of the originals, which were based a lot more in having the format of a TTRPG. If your TTRPG sessions all boiled down to shooting people with basically no alternative solutions to quests I think your players would get bored. Since it's got shooter mechanics this kind of salvages it, it becomes it's very different own thing. But the wonderful gameplay loop of those first two games is lost, and I kind of miss it. Man, I need to replay Fallout 2.
Playing fallout rn is definitely something…