Files

for all the artists out there, here are my favorite resources i use to learn!

Files

The Complete Famous Artist Course

Art Books and Resources

Art, Anatomy, and Color Books

PDF Files of Art Books

Internet Archive

YouTube

My YouTube Playlist of Tutorials

How to Draw Facial Features

Drawing and Art Advice

Drawing Lessons

Art Fundamentals

Anatomy of the Human Body

2D Animation

Perspective Drawing

Websites

Pinterest Board for Poses

Another Pinterest Board for Poses

Pinterest Boards for References

Reference Angle

AdorkaStock

Figurosity

Line of Action

Human Anatomy

Animal Photo References

Humanae - Angélica Dass

Fine Art - Jimmy Nelson

Character Design References

CDR's Twitter Account

iamagco's Twitter Account

taco1704's Twitter Account

takuya_kakikata's Twitter Account

EtheringtonBro's Twitter Account

Drawabox

Color Wheel

Color Palette Cinema

Free Images and Pictures

Free Stock Photos

FILMGRAB

Screen Musings

William Nguyen Light Reference Tool

SketchFab - 3D Skeleton Model

Animation References - sakugabooru

Animation References - Bodies in Motion

More Posts from Malcontentmoon and Others

2 months ago
Digital canvas titled "How to: drawing characters with paralysis on their face" with "since I barely see it and would like to see more" written underneath. It features three colored drawings of different characters with various kinds of facial paralysis, labeled "ones that look more like this", next to a drawing of a heavily exaggerated character with cartoonish facial paralysis labeled "and less like whatever this is". There is a diagram in the corner of all the cranial nerves in the brain, with half of them scribbled out. The rest of them are labeled "i.e. what happens when any of these get fucked up". In the corner there is the artist's signature "@saszor" as well as "by: someone who has it" written out.
Second digital slide. It's titled "basic information". Underneath is a spectrum colored from dark green to red, with the dark green end labeled "works perfectly" and the red "complete paralysis". The light green, yellow, orange, and light red middle is labeled as "some degree of paralysis. It's not a 0:1 thing". Below that are 4 very simplistic drawings using the spectrum's colors to show different kinds of paralysis, including Moebius syndrome (complete full face paralysis), trochlear nerve palsy (both eyes being mildly affected), Bell's palsy (half of the face being slightly affected) and "multiple (me)" with the forehead, mouth, and eyes being labeled in different shades. The text around the characters reads "All these people have some kind of paralysis on their face. Before actually drawing a character, you need to pick what part of their face is paralyzed and how much. Having your whole face completely paralyzed is really rare. Weakness on one side of the face is the most common. You probably saw someone with it since it's very common after a stroke". Another block of text in the corner reads "If you have a simpler artstyle, paralysis of the eyes and/or mouth is the easiest to show. Jaw or forehead are more subtle (usually)".
Third slide, titled "Ok, but how do I draw it? (With asymmetry, mainly)". There is a drawing of a man with Bell's palsy, captioned "I will be doing examples showing unilateral (one sided) paralysis to showcase this since it will be easier to show the differences". In the top right are two drawings, one in anime style and other in a western cartoon one. The text box reads "While I encourage to try out multiple options, focus on the features that are more important in your artstyle. Big eyes? Focus on ptosis. Big mouths? Focus on lopsided smiles, etc. Otherwise it can look out of place". The main section of the slide is titled "Upper third of the face". There are simple drawings to accompany the text. It reads "paralysis on the forehead: it looks like one-sided botox essentially. The wrinkles will be weaker or non existent. Paralysis of the eyebrow: moves less. It rests lower than the other eyebrow and can have a crease under. Eyelid paralysis (arguably the most common one): generalyl affects the upper eyelid. It rests lower and has less or no movement". There is a drawing of a pair of eyes, where one is so closed the iris is invisible. Text reads "Note: paralysis very frequently comes with strabismus. Severe ptosis+hypertropia can look like the eye is just white. The iris can be hidden like that". Another text box to another drawing reads "it does get a bit trickier in angles that don't show both sides of the face; IMO focusing on strabismus+eyebrows pointing down is the easiest way to get it across". In the bottom left is a diagram showing different eyes with increasing severities of paralysis. Text reads "As a rule of thumb, more severe paralysis = eyelid rests lower. Here you can see how much of the eye could show".
Fourth slide, titled "Eyes specifically since people tend to put more detail into them than the rest of the face". The "First step" has 2 characters with unaligned eyes, titled "Step 1: give them strabismus (easy)". Below that are examples of eyes with strabismus, captioned "literally just draw the eyes to be unaligned. Inward, outward, up, down, etc.". Step two is titled "Don't make it into the most unfunny joke possible (very hard)". It shows two characters, one having a very exaggerated strabismus and the other having a more realistic one combined with a falling eyelid. The first character is crossed out, and is saying "I'm stupid because I look weird haha (laugh)", while the second character has the checker mark and is saying "I have a personality trait that is not related to having an eye condition". The text below the step 2 reads "Not every person with facial paralysis will have strabismus but a lot do and I never see that in drawings". In the bottom right is a designated square with a character who has significant hypertropia and slightly red eyes. The text reads "rarely, people will be unable to close their eyes rather than the other way around. I meant to put it on the previous slide but I ran out of space".
Fifth slide, titled "mouth and smiling". There is a simple drawing of a man with bell's palsy smiling, there are red lines illustrating how the smile is lopsided and pulls towards the nonparalyzed side. There is another "correct/incorrect" demonstration with the incorrect one, labeled "not how faces work", having their face essentially halved, with one side smiling widely and one actively frowning, and the correct one, labeled "it just pulls to the nonparalyzed side", smiling normally on one side and having a neutral/relaxed expression on the other. The incorrect one has additional text box: "if it looks like the ancient Greek theatre mask, stop. I couldn't do this really downward frown on my paralyzed side even if I wanted to. You need to be able to move your face for that...". At the bottom of the slide are two drawings of the same character smiling; he has bell's palsy in one but not the other, highlighting the differences. The text reads "There are other things that can also be affected but smiling is the main one, especially for drawing. What is not affected are like, jaw muscles. Someone can have problem with that as well but it will be from something else". The rest reads: "A lot of people will overdo smiling so that other people can actually tell they're smiling and essentially do a really wide smile on just one side of the face. So things like gums showing, nose skewing to the side, lower eyelid going up, lip being thinner on the smiling side, etc.". There is a colored disclaimer "also a disclaimer (in case that's not clear): not all people with facial paralysis have it visible on their eyes. I do it here so that you can easily tell which side is supposed to be affected".
Sixth slide, titled "have fun smile emoji". It features a Hindu woman in a powerchair, a Black man walking with a cane, a Brown girl posing, and a white guy looking stern. The first two are captioned "Most people have facial paralysis because of a stroke/traumatic brain injury and a lot will have other disabilities". The girl is captioned "Some people are born like this also. You can draw people with facial differences as pretty people BTW, it's allowed". The last character is drawn with a straight line scar going through his eye. He is captioned "if you're giving your scarred OC #3743 this fuckass scar then at least give them nerve damage like get real LMAO. He would not be fucking ablebodied". While the main drawing doesn't show the character with any sort of paralysis, there's a smaller one where his eyelid and eyebrow are clearly paralyzed. There is another box of text in the corner reading "We are also just normal people and yous on;t have to name your OC with bell's palsy some combination of "half-face" or whatever the fuck".

[ID in alt]

Tutorial on drawing characters/OCs who have some sort of facial paralysis. It doesn't cover all possible variants because I was using mirror as my main reference lawl

Keep in mind that this is an introductory drawing tutorial and has some generalizations in it, so not every “X is Z” statement will be true for Actual People 👍

Consider supporting me on ko-fi if you find this to be helpful.

3 months ago

I forgot I have to be active here so here’s my Twitter tutorial on how to draw folds I made a while back to help a friend!

A piece of cloth teaching you how to draw cloth folds of different material. Each picture depicts two arms in the same material - one thin arm and one fat arm.
THICK clothes only have a few folds! Sometimes a bump is all it takes to suggest a fold for THICK stuff. Examples are sweaters, hoodies, wool, fleece, and denim
THIN clothes have a lot of folds and bumps! Thin stuff usually has more lines that wrap around what's underneath. Examples are rayon, cotton, and crepe
SMOOTH stuff have "squiggly" folds. Smooth cloth folds tend to "loop" back to where they start. Examples are silk, velvet, Satin, Bamboo cotton, and most luxurious stuff
SOFT clothes have round folds. Unlike smooth stuff, soft stuff doesn't have many "squiggles" or solid lines in between. Examples are down jackets, fur, fleece, washed linen, and polyester
STIFF clothes have angular folds! Most folds tend to look triangular - assuming they even fold at all! Examples are raincoats, New denim, canvas, and suits
PS I have avoided talking about loose vs tight clothing since whatever is loose on one person (A shows a thin arm in a baggy yellow sleeve) might not be as loose on a different person (B depicts the same sleeve which comfortably fits around the fat arm). However it's still important to learn about these type of things.
Person asks, "So uh... what happens if the clothes are Smooth and Thin, or Thick and Soft?" The answer is DO BOTH! Top right shows a full woman in a dress that has a Smooth skirt and a Stiff top half. Even though it's one dress, one part is more Smooth while the other part is more Stiff. There are more examples but don't forget to study hard and have fun!
3 months ago

HEY THIS IS IMPORTANT whats your favorite place to find drawing references?

2 months ago

Tips for Illustrators (and other artists too!)

I’m an illustration major at MICA (please check out my blog here as a way to support me for making this post!), so this is catered towards what I learned in my illustration critiques and from professional illustrators. I think these tips can go for other artists too, though!

None of these are things that work all the time, but they’re general “rules” I’ve been taught. You can break them, just know why you’re doing so! These are just things I copied from my critique notes, so most are general tips I’ve heard and copied down.

General

Enjoy what you’re working on, but be okay with changing it.

Anatomy, and accurately trying to portray it, is really important.

Time and space can be portrayed through focus and distance.

When working digitally, make some of your own textures (traditionally) and scan them in. Adding them into a picture adds an element of your own hand and makes your work stand apart from other digital work.

Contrast is a great thing.

Saturation is a great thing, especially in watercolor (soak that brush with pigment!).

Your style should never draw an obscene amount of attention to itself; it should just work fluidly.

Consider what medium(s) work best for your idea.

Cover your paint palettes (particularly reusable ones) to make sure dust doesn’t get in the paints.

Spin the page when you’re working. The time is takes to do that will show some major improvement in your art!

Use dark watercolor and then a light colored pencil on top, never the other way around (it will look muddy and ruin clarity).

Make sure to sometime pin or place you piece far away and step away so you can see the whole composition (or zoom out a lot digitally).

Consider the genre and audience of what you’re working for (and if it’s yourself, then you’re your own audience!).

Illustration is a branch of fine art, don’t forget that.

Fantasy art usually needs a lot of high detail.

Coloring

Pick an overall color palette to work in, then add in other colors as needed.

Complementary colors (ones opposite on the color wheel), when placed next to each other, can pop an object forward or draw attention to it. (Think of a red ornament on a green Christmas tree).

Designate the shadows to be either warm or cool, and the highlights to be the opposite. Stay with this throughout the entire picture.

All colors have a warm and a cool hue (cool and warm blues, cool and warm oranges).

The more saturated a color is, the more it will pop forward in the picture plane.

Don’t use colors right out of the paint tube.

When making a shadow, tint the color with the complementary tone (it makes it a little more grey).

Colorizing backgrounds lines makes them recede in a colored image with line art.

Blue and pink tones are great for use in skin tones.

Flats need to be fairly differentiated colors.

Drawing

The reference should never be an excuse for a misleading or awkward pose. You have the artistic license to alter an awkward pose and not just draw from a photo.

With scratchy or textured line art, find some places of solid black too, to allow the eye to rest (or where you want something to pop out).

How you render all the elements of the picture is what makes your own individual style.

When something is illuminated, it should be the brightest part of the composition.

Anything with a straight angle (like the corner of a room) has one wall/side being lighter in value than the other. There is a crisp distinction.

Sometimes adding more lessens the strength of the image.

Fabric folds are crisp, if they’re too soft they’ll look like clay.

Line heaviness and weight can determine depth.

Anatomy/Characters

Anatomical consistency is very important.

Inside of the mouth is usually dark.

Show character motivations with actions and poses.

You can crop a face or figure to set a mood.

In any and every picture, pay special and close attention to the hands, feet, and face.

Learning musculature, even if you use reference, will help you create the body you want for your character. Understand the human form…it’s easier to alter if you understand it in the first place.

To pop a figure forward, add a little bit of rim lighting (great with backlighting).

Composition

Avoid spots where a line or shape comes really close, but doesn’t cross, the edge of the paper. This is called a tangent and tangents are bad (they suck the eye into just that one spot and stop the composition).

Nothing in the picture is accidentally there, it is all drawn by you, so make sure everything has a conscious placement.

Don’t crop anything that shows essential character expression (including essential parts of the pose).

Never crop a figure at a joint (it makes the limb look amputated unintentionally).

Consider how you show detail with smaller characters…what are the essential characteristics?

Shapes of color or tone can make great framing devices.

For the most part, render the foreground with more clarity than the background…you want atmospheric perspective to be used to make it look like it’s receding.

Line heaviness/weight can combat (in a good way) any very dark areas.

When the character breaks a border (shape, line, panel etc), it shows dominance.

Make the shape of your negative space visually interesting.

“Cornerstops” are great. They are a compositional element that visually blocks your eye from running off the corner of a page.

Shadows can be a great compositional element.

Narrative Illustration (Portraying the narrative)

It is a successful illustration if the story is told.

Use every element of the image to tell the story.

Sometimes you have to take out elements you love for the sake of storytelling.

Think of images as being fast/slow, quiet/loud. What techniques portray these senses for you, and why are you using such techniques? What areas of the picture are slower and faster, why those areas?

Indicate how lavish or simple a place is by the details you choose to include in the background.

Don’t make it obvious that you “curated” the picture; it should look natural.

Cover illustrations don’t always need big and bold text, as long as there’s a strong narrative being portrayed.

Something mid action carries the narrative better than pre or post action.

You should be able to tell a story without relying on text.

Sequential Art (Comics, etc)

Color between panels can draw the eye around the page.

Big jumps in narrative can add humor and excitement, just make sure to think of why you are having the jump there.

When starting a sequence, make it obvious where you start (establishing shot; biggest to smallest, etc).

Make sure panels can read as separate images even if you took the gutter away.

Smaller panels are frequently used for faster/quicker actions.

Removing the background in certain panels allows the scene to be read faster; you only need one background per page (unless the scene in the background is changing).

Style, readability, and timing are key things to keep in mind.

Does the punch line/climax happen at the right time on the page?

Before planning a page, ask yourself: “How much time is elapsing between the first and last panel?”

Consider panel shape and size.

The composition, and where the eye flows inside every panel, informs where the eye travels to next…compositionally lead the eye from panel to panel.

The more panels you have, generally the more time goes on.

Don’t rely on speed/action lines to make things dramatic.

Give word bubbles a little breathing room.

When doing a graphic novel, you’ll usually have to redraw the first few pages since the characters will come more naturally to you by the end pages.

There is a design element to sound effects.

Digital Art (Mostly Photoshop based, but some are general tips)

Before printing, you usually want to switch your file to CMYK (though save a file in RGB too). Print at 300 dpi.

Before printing, you can up the brightness, saturation and contrast until it just starts to look awkward. You’ll learn the best settings for the printer you print at.

Don’t place digital textures anywhere. Consciously arrange them.

Don’t overrender. Digital art tends to be the most successful when it feels less digital than someone would expect.

If your color scheme doesn’t look cohesive, you can use a fill layer of one specific color to unify everything (Layer->fill layer). Lower the opacity to around 15-30%.

2 months ago

For artists who have problems with perspective (furniture etc.) in indoor scenes like me - there’s an online programm called roomsketcher where you can design a house/roon and snap pictures of it using different perspectives.

It’s got an almost endless range of furniture, doors, windows, stairs etc and is easy to use. In addition to that, you don’t have to install anything and if you create an account (which is free) you can save and return to your houses.

Examples (all done by me):

For Artists Who Have Problems With Perspective (furniture Etc.) In Indoor Scenes Like Me - There’s
For Artists Who Have Problems With Perspective (furniture Etc.) In Indoor Scenes Like Me - There’s
For Artists Who Have Problems With Perspective (furniture Etc.) In Indoor Scenes Like Me - There’s
For Artists Who Have Problems With Perspective (furniture Etc.) In Indoor Scenes Like Me - There’s

Here’s an example for how you can use it

For Artists Who Have Problems With Perspective (furniture Etc.) In Indoor Scenes Like Me - There’s
For Artists Who Have Problems With Perspective (furniture Etc.) In Indoor Scenes Like Me - There’s
3 months ago

for those of you who remember cgtextures circa 2008, texture.ninja has a large repository of public domain textures without annoying hoops to jump through.

For Those Of You Who Remember Cgtextures Circa 2008, Texture.ninja Has A Large Repository Of Public Domain
2 months ago

Drawing fat characters will make you a better artist, btw. Unironically, once you know how, you will not want to go back

3 months ago
Screenshot of a tweet that reads: Yknow what I’d like to see as an illustrator?

A database of cultural clothes/items submitted by people within those cultures with info like how often its used and reference photos

It would make diversity in art so much easier

Is there something like that??

tweet

Something like this would be so colossally helpful. I'm sick and tired of trying to research specific clothing from any given culture and being met with either racist stereotypical costumes worn by yt people or ai generated garbage nonsense, and trying to be hyper specific with searches yields fuck all. Like I generally just cannot trust the legitimacy of most search results at this point. It's extremely frustrating. If there are good resources for this then they're buried deep under all the other bullshit, and idk where to start looking.

3 months ago

hot artists don't gatekeep

I've been resource gathering for YEARS so now I am going to share my dragons hoard

Floorplanner. Design and furnish a house for you to use for having a consistent background in your comic or anything! Free, you need an account, easy to use, and you can save multiple houses.

Comparing Heights. Input the heights of characters to see what the different is between them. Great for keeping consistency. Free.

Magma. Draw online with friends in real time. Great for practice or hanging out. Free, paid plan available, account preferred.

Smithsonian Open Access. Loads of free images. Free.

SketchDaily. Lots of pose references, massive library, is set on a timer so you can practice quick figure drawing. Free.

SculptGL. A sculpting tool which I am yet to master, but you should be able to make whatever 3d object you like with it. free.

Pexels. Free stock images. And the search engine is actually pretty good at pulling up what you want.

Figurosity. Great pose references, diverse body types, lots of "how to draw" videos directly on the site, the models are 3d and you can rotate the angle, but you can't make custom poses or edit body proportions. Free, account option, paid plans available.

Line of Action. More drawing references, this one also has a focus on expressions, hands/feet, animals, landscapes. Free.

Animal Photo. You pose a 3d skull model and select an animal species, and they give you a bunch of photo references for that animal at that angle. Super handy. Free.

Height Weight Chart. You ever see an OC listed as having a certain weight but then they look Wildly different than the number suggests? Well here's a site to avoid that! It shows real people at different weights and heights to give you a better idea of what these abstract numbers all look like. Free to use.

2 months ago
I’m Not Crazy, Y’all. Dragonball Supers Animation Is Bad On A Basic Level.
I’m Not Crazy, Y’all. Dragonball Supers Animation Is Bad On A Basic Level.
I’m Not Crazy, Y’all. Dragonball Supers Animation Is Bad On A Basic Level.

I’m not crazy, y’all. Dragonball Supers animation is bad on a basic level.

Not sure if the Animation Director or the story-artist is more at fault but regardless, the product is bad and someone should have known better.

(scans from the book “Character Mentor” by Tom Bancroft)

  • themonsterundermybed
    themonsterundermybed reblogged this · 1 week ago
  • themonsterundermybed
    themonsterundermybed liked this · 1 week ago
  • oppa-homeless-style
    oppa-homeless-style liked this · 1 week ago
  • merrietunes
    merrietunes reblogged this · 1 week ago
  • merrietunes
    merrietunes liked this · 1 week ago
  • morguemouth
    morguemouth reblogged this · 1 week ago
  • m4yday-may
    m4yday-may liked this · 1 week ago
  • corpse-rat
    corpse-rat reblogged this · 1 week ago
  • corpse-rat
    corpse-rat liked this · 1 week ago
  • 6robotmonster6
    6robotmonster6 reblogged this · 1 week ago
  • 6robotmonster6
    6robotmonster6 liked this · 1 week ago
  • rottingraw
    rottingraw liked this · 1 week ago
  • zasneo
    zasneo reblogged this · 1 week ago
  • zasneo
    zasneo liked this · 1 week ago
  • kirbee-hd
    kirbee-hd reblogged this · 1 week ago
  • tamatoes402
    tamatoes402 liked this · 1 week ago
  • faunamoth
    faunamoth liked this · 1 week ago
  • you-might-be-able-to-pass
    you-might-be-able-to-pass liked this · 1 week ago
  • theastralcoffee
    theastralcoffee liked this · 1 week ago
  • flashyashley
    flashyashley reblogged this · 1 week ago
  • flashyashley
    flashyashley liked this · 1 week ago
  • shark-yeen
    shark-yeen liked this · 1 week ago
  • baptism-inblood
    baptism-inblood reblogged this · 1 week ago
  • baptism-inblood
    baptism-inblood liked this · 1 week ago
  • ajatar
    ajatar liked this · 1 week ago
  • knightssbane
    knightssbane liked this · 1 week ago
  • galvanismgal
    galvanismgal liked this · 1 week ago
  • l3monlem0n
    l3monlem0n reblogged this · 1 week ago
  • renecatstuff
    renecatstuff reblogged this · 1 week ago
  • themightyqworks
    themightyqworks liked this · 1 week ago
  • zombiedoggy
    zombiedoggy liked this · 1 week ago
  • aeloheart
    aeloheart reblogged this · 1 week ago
  • thisisnoplaceofhonour
    thisisnoplaceofhonour reblogged this · 1 week ago
  • thisisnoplaceofhonour
    thisisnoplaceofhonour liked this · 1 week ago
  • hahahahahhblablabla
    hahahahahhblablabla liked this · 1 week ago
  • tarafyinglylucky
    tarafyinglylucky liked this · 1 week ago
  • spookycereals
    spookycereals liked this · 1 week ago
  • as-if-bruh
    as-if-bruh liked this · 1 week ago
  • veritablyconfused
    veritablyconfused liked this · 1 week ago
  • fogpowers
    fogpowers liked this · 1 week ago
  • mmyntho
    mmyntho reblogged this · 1 week ago
  • mmyntho
    mmyntho liked this · 1 week ago
  • tiadora
    tiadora liked this · 1 week ago
  • ethanmorningstar
    ethanmorningstar liked this · 1 week ago
  • haphira
    haphira reblogged this · 1 week ago
  • haphira
    haphira liked this · 1 week ago
  • eterniteeth
    eterniteeth reblogged this · 1 week ago
  • owlbats
    owlbats liked this · 1 week ago
  • trashwizzard
    trashwizzard liked this · 1 week ago
malcontentmoon - dont mind me
dont mind me

52 posts

Explore Tumblr Blog
Search Through Tumblr Tags