Finished the first map of the campaign. In the 2024 rules there is a thing called bastions, so I wanted to implement something similar in the campaign.
Present on the outskirts of Monch:
The entire point is that the players return to the base and rest, possibly upgrading it to get various benefits (bastion upgrades according to level).
To note, in the 2024 rulebook bastions are, by default, individual to each player with the option of joining 2 or more bastions together.
More substatial updates are coming so stay tuned.
Helloooo, so following another map remake I have figured out some of the quests and the plot.
Martyn: Once the group reaches the coast they meet Martyn, staring at a pocketwatch. Talking to him will reveal he is trying to fix it as the stopwatch is stuck on 1 hour (it actually says -8766 as in 1 year since limited life ended). Martyn's questline is focused on finding the remaining clocks for "spare parts", each present at the spot the owner died (Pearl's one will be underwater, Grian's will be on the rock he fell on, etc). Once all of them are collected the group will find Martyn at the meadow where Scott and Impluse fell, there the fight with him begins.
Grian: For the most part the quest related to grian is digging up the "monopoly" that he set up. Near the base there is a ring of saguaros that the players are informed not to enter unprepared. Anyone that picks rogue/has criminal interests will know of a artifact burried with the monopoly, of course this artifact is the enchanter.
To get to the enchanter you have to go through the schizofrenia tunnels (If you saw the tunnels of someone using xray, you know what I'm reffering to). The tunnels are a 6 layer dungeon where the mechanic is that the next level down/up is determined by a d6 to simulate the disorintating effect of xray tunnels.
That's about it for now, I will add towns and a fort to the map and post that soon, alongside more lore and quests.
So I figured out how to make the map more readable and added areas for future refrence. Feels a bit too big but once I add events and lore location it might feel less Ubisoft open world.
I had a map in mind, created by Azgaar's fantasy map generator, and i actually learned my lesson this time and restricted the map size to 4 regions. The problem while DMing is that I need to use multiple programs to make it work, so i'm centralizing it to Photoshop, since my players sometimes forget how dndbeyond works so using Roll20 or something similar is asking for more problems. Here is the world map (political and biomes):
I noticed that each edited map has a problem with scale/different cropping, here's how the map is supposed to look:
The entire idea is that the players reach specific locations on the map, with each biome corresponding to one of the winners (Grian - desert, Scott - plains, Pearl - woods, Martyn - coast, Scar - ravine/plains). The only problem is that editting the zoomed out map means the text is tiny, I'll try to fix it somehow. I have prepared map markers for events, with the only difficulty being that I need a higher resolution map to make them not pixely.
I'm surprised that there are people interested in this and if you have any suggestions then send them.
Hello!
I am currently working on adapting the life series to a dnd campaign and perhaps consider this a announcement for help (as I do not have the time to watch the 18 hours of life series content during my first year of university)
The concept is based on the watcher lore and this video, centered around the winners. Their souls have remained restless after their victories and and haunting the places that mattered to them.
Currently I have the map ready, but it requires some polishing, so here are my ideas for each Watcher:
Grian: From my memory, in 3rd life Grian's playstyle involved a lot of traps (that rarely worked) and a lot of defensive warfare. From that I would attribute a low armor class (14/15) and reasonably high health, wielding a dagger with a ability to halve your disengage speed and place a tnt trap where you disengaged.
Scott: Last life is the season I remember the least so I'm not sure what special spell adjascent abilities Scott would have. All I can say, as of now, is high health and high armor. Anyone who knows Scott's POV better, feel free to send recomendations in the comments/tags.
Pearlie <3: From the season I remember the least to the season I remember the most of. Pearl's boss fight would be a duo of her and Tilly (as a big werewolf). Tilly's strategy would be centered on rushing, using the dog horde to pin the players (basically the entagled spell) at the cost of pearl not being able to use the dog horde as a ranged attack. Pearl in many animatics has either a scythe or axe, so she would use both weapons, the warscythe would be for crowd control and the axe would unlock a special attack after Tilly dies, dealing huge amounts of damage (around 10d8) on a single target. If someone is farther away, and TIlly is not using the dogs to pin a player down/dead, then the dog horde can be used to chase them, dealing 10d6 damage with a dex saving throw to halve it.
Martyn: I already have a Martyn monster sheet made, based on Malenia.
From there it would need some minor changes to fit the pirate fighting style.
Scar: While I did not watch Scar's POV, I still remember a lot of it. Scar's villain persona could work with some kind of taunting mechanic (though I'm not sure how to format it for a sheet) plus a ranged attack focus, perhaps with a fishing rod attack that deals more damage than the regular shot but has a lower likelyhood to land.
Feel free to add ideas or suggested changes, I will publish it as a campaign once everything has been worked out and I'll playtest it at Uni.
Thanks for reading.
some concepts for the satyr piece/DND character [: (OLDER ART)
Sorry for the big ugly watermark đđ
Recent AP Art Submission, might post a few more! So sorry for the two commissioners for such a long delay, can finally get going on those now yahoo
Of my DND OC, please donât use or else youâre a loser ):
Finally finished this study piece. I think Iâve gotten better at drawing fabric afterwards.
A soft caress in the Sirens embrace Brothel.
Gleam lookin like a snack and Terryns just a lovesick puppy.
Slow progress on my Lof Rook.
Iâm gonna make the chess piece look like the lighthouse.
Happy 10th Anniversary Critical Role!
@artists-guild-of-exandria 10th anniversary project was a ton of fun!
Hey hey!!
After much stress and a short hiatus Iâm back to taking commissions!!
Please message me or email me to ask questions or if you have inquiries.
On the brink of death Alyxian is saved by Avandra at the Betrayers Rise.
Done for the @artists-guild-of-exandria
Two commissions Iâm insanely proud of at the moment!!
Iâll be opening a few ref sheet slots when I am able!!
My baby boys Ref sheet is done!!
I might open up a few slots for reference sheets like this if I get time away from work đĽ˛
I havenât posted about myself here mostly itâs just my art but I wanted to share with you all the incredibly beautiful and wonderful people that I was able to meet.
Being able to see the show and everyone there was an incredible experience that I will never forget.
A year ago today I was told that I had an severe compounded cataract in my right eye. And a deterioration of my Retina.
Being sighted only in my right eye made that diagnosis even scarier.
I got to a point in my art where I was making everything so saturated or too dark but it was the only way that I could see my canvas.
I had surgery in January and I can now see clearly for the first time in over two years.
And to have the amazing opportunity to actually SEE the people that have inspired me to become serious about my art and creative expression was an absolute dream come true.
To be able to hand THE Matt Mercer a sticker and say that I love him and his work. Having Liam pull out his phone and show me MY ART that he had saved in a Dropbox folder.
To talk with some of the cast of Critical Role for a short period of time was absolutely amazing.
I had no idea that I was going to be given the opportunity to meet them or even be in the same room a them.
Needless to say I was incredibly awkward, nervous and barely able to talk without bursting into extremely happy tears.
What Iâm really trying to say is Thank you.
This BG3 couple has my entire heart.
Iâm obsessed with this TAV couple commission that Iâm doing you guys đ
D&D portrait Commission for @/Spancosplay on X/Instagram!
âWhatâs better than a Devil you donât know? A Devil you do.~â
My character alutheris for our Curse of Strahd campaign
đżKeylethđż
Getting back into the flow of making art again now that my seasonal job is gone. Iâm gonna try and do more art this winter. And hopefully I can get some commissions. Lol.
ââŚRemembered in embers we stoke and build high
With loves lost in our thoughts, our fire ignitesâ
The anniversary vigil of the attack by the Chroma conclave for the Exandria Artist Guild Taldore project.
@artists-guild-of-exandria
â¨Matthew Mercer as Artaganâ¨
By @/Druidofthespore on Twitter (Me!)
Made: August 9th 2022
Hello hello it is I Druid and I used to have a tumblr wayyy back in 2015 but I canât log in anymore. Lol.
Headcanon: goblin is a homophone heavy language; you can learn a quarter or so of it and b able to understand the rest.
This sounds amazing, but it also has the Grammer of a drunk man: n's and l's are dropped, double letters are dropped, and many noises are terribly recorded.
A number of words are borrowed words from other languages as well, which makes it more complicated.
Example: "behl e banum" has several possibilities:
Either "that large animal is over there" or "that large animal is constipated," or "nose in dirt, poo is good," and only those fluent in the language understand the context and how to respond without sounding like an idiot.
"Gway ot ma gassa" gets even messier; "ma gassa" and "magassa" are two completely different things, and "ot" and "Ăśt" can lead to disaster if swapped around.
This is why it sounds like noise; because it's several layers of context and percise pronunciation.
They seem like canon fodder, but in groups, word spreads fast, and what's implied is understood.
Forgot to post this one here, the last piece I created using Krita :)
Astarion and my Durge, Avin
The best choice I made on bg3 was playing as Durge, what a roller coaster it was!
Painting study with my favorite vampire :)
A pendant to wear when you miss him :)
Umm, hello! First post on Tumblr:)
Posting some older art from my bg3 brain rot phase